Delta-v/Content.Shared
nikthechampiongr 9bebdf5706
Fix improper prediction on unpryable doors (#24738)
Fix improper prediction on unpryable doors.

Entities that had CanPry to false on their components would get
improperly predicted as pryable on the client because the check was only
preformed on the server. Same problem existed for welded doors. Moved
the check from server to shared.
2024-01-30 13:03:15 -05:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Abilities/Firestarter Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-04 05:53:15 -07:00
Access Cryogenic Sleep Units (#24096) 2024-01-14 23:35:28 -07:00
ActionBlocker Use can attach check on shot attempt (#24396) 2024-01-22 23:15:00 -05:00
Actions Action, Action Container, and Action Upgrade changes (#24005) 2024-01-14 23:37:38 -07:00
Administration Fix solution editor UI (#24004) 2024-01-13 15:52:42 +11:00
Alert Suffocation alerts for nitrogen breathers (#24373) 2024-01-23 15:17:40 -05:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Display current load and maximum capacity (#20181) 2023-10-18 09:46:32 -08:00
Anomaly Gravity anomaly rework (#24452) 2024-01-27 04:15:05 -08:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Add price multiplier for armor component (#24561) 2024-01-25 17:04:01 -05:00
Atmos Improve rotting examine text (#24689) 2024-01-28 23:50:17 -08:00
Audio Audio fixes (#22324) 2023-12-11 21:26:55 +11:00
BarSign Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed try and purify cryosleeper code (#24165) 2024-01-16 16:02:26 -07:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-06 17:04:33 -08:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Entitylookup method renames (#23519) 2024-01-14 19:10:38 +11:00
Body Slight organ loss change (#24475) 2024-01-24 18:06:49 -07:00
Botany Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Fix drag-drop buckle sound playing twice (#24321) 2024-01-20 01:22:19 -05:00
Burial Grave digging and decomposition (#23646) 2024-01-14 11:47:31 -05:00
CCVar Add chat.max_announcement_length cvar (#23571) 2024-01-21 20:14:01 +11:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-20 11:38:03 +11:00
Camera Remove SharedEye (but content) (#19481) 2023-09-11 16:15:23 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
CartridgeLoader Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Chasm Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Chat Add chat.max_announcement_length cvar (#23571) 2024-01-21 20:14:01 +11:00
Chemistry Add inhand fill visuals (#24495) 2024-01-28 20:38:06 -05:00
Climbing Cryogenic Sleep Units (#24096) 2024-01-14 23:35:28 -07:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing Add support clothing equip/unequip doafters (#24389) 2024-01-28 21:48:42 +11:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Pacifism rework (#23037) 2023-12-27 02:55:48 -07:00
Communications Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Add limited-reagent dispensers (#23907) 2024-01-17 16:43:48 -05:00
Conveyor Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Coordinates Fix GravityGridTest (#23348) 2024-01-02 17:24:01 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cuffs Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
Damage DamageSpecifier Total => GetTotal (#24160) 2024-01-21 18:59:14 -07:00
Dataset Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Decals Use IComponentState for compstates (#21905) 2024-01-04 13:50:48 +11:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-23 18:59:09 -04:00
DeviceLinking Fix component constraints (#20241) 2023-09-20 10:12:48 +10:00
DeviceNetwork Try fix invalid entities in device networks (#22845) 2023-12-21 21:18:40 -07:00
Devour Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Dice Update dice state handling (#23643) 2024-01-06 17:30:21 -08:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 12:19:32 -05:00
DoAfter Fix error when starting a DoAfter while handling one on the same entity (#24218) 2024-01-18 00:01:58 -08:00
Doors Fix improper prediction on unpryable doors (#24738) 2024-01-30 13:03:15 -05:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drone Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Emp Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-29 18:27:43 -04:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Executions (#24150) 2024-01-17 01:45:45 -07:00
Explosion Explosion SFX juicing + higher persistence (#22544) 2023-12-16 03:57:46 +11:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-03 01:07:02 -08:00
Fax Add a 'Copy' button to the fax UI (#22027) 2023-12-24 17:08:15 -08:00
FixedPoint Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
Flash Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Fluids Add reagent specific footstep sounds (#24406) 2024-01-22 23:18:33 -05:00
Foldable Cancel CanBuckle before popup for foldable items (#24358) 2024-01-21 17:32:47 +11:00
Follower Stop shift from cancelling follow as ghost (#24715) 2024-01-29 17:33:34 -08:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Friction Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
GameTicking Fixes round restart audio clipping (#24044) 2024-01-20 14:40:00 +11:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Hands Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Ports colored chat names (#24478) 2024-01-25 01:39:00 -07:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Move MaskComponent to shared and add toggle events (#22395) 2023-12-12 19:02:35 -07:00
Implants scram implant (#23122) 2024-01-04 05:38:02 -07:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input keybinds for opening bag/belt & context logic for opening storage window (#22238) 2023-12-08 12:43:37 -06:00
Instruments Remove instruments compref (#19560) 2023-09-12 14:43:06 +10:00
Interaction Add support clothing equip/unequip doafters (#24389) 2024-01-28 21:48:42 +11:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Add support clothing equip/unequip doafters (#24389) 2024-01-28 21:48:42 +11:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Plates & Cash gridinv visuals (#24075) 2024-01-14 11:44:17 -05:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add reagent sources to the guidebook (#22627) 2023-12-30 23:34:59 -08:00
Labels Predict StorageComponent (#19682) 2023-09-11 21:20:46 +10:00
Lathe Lathe Categories (#24247) 2024-01-19 17:45:03 -07:00
Light Glowy lights - light fixtures now actually glow (#23428) 2024-01-03 19:46:11 +11:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Fix atmos UI decimal separator bug (#23009) 2024-01-04 21:18:09 -08:00
Lock Security barriers take 5 seconds to (un)lock (#24637) 2024-01-28 11:28:02 +11:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-06 20:19:45 +11:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
MassMedia NewsSystem fixes (#23969) 2024-01-12 01:04:55 -07:00
Materials Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix duplicate popups in ripley (#23692) 2024-01-07 16:32:46 -07:00
Medical Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
MedicalScanner Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Mind Don't predict mind examine (#23769) 2024-01-09 01:02:38 -07:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Revert to v196.0.0 (#23074) 2023-12-28 10:57:48 +11:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-24 17:22:44 -04:00
Mousetrap Mousetraps (#8440) 2022-05-25 13:16:34 -07:00
Movement Holding the walk button no longer activates sprite movement state (#24455) 2024-01-24 12:26:45 +11:00
NPC Disable SSD indicator for NPC (#20027) 2023-09-14 22:15:26 -04:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Ninja Fixes ninja not being able to use abilities (#23748) 2024-01-08 19:15:00 -05:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nuke Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOps Nukeops hud (#21260) 2023-11-05 19:36:08 -07:00
Nutrition Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Objectives New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Overlays Add health bar overlays for eye equipment (#21980) 2024-01-04 11:48:57 -05:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-06 18:31:20 +11:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Paper Make mime stamp silent (#23221) 2023-12-30 18:15:02 -05:00
Parallax Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix conveyors to allow doors to close over top (#22117) 2023-12-04 16:07:48 -07:00
Pinpointer Beacon localization (#24138) 2024-01-20 19:59:41 +11:00
Placeable :trollface: (#21470) 2023-11-05 16:49:59 -07:00
Players Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Fix robusted dionas not being recoverable (#21636) 2024-01-04 06:10:04 -07:00
Popups Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Power Adds signal control to portable generators (#24157) 2024-01-29 15:56:29 +01:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Update NetMessage to pass in MemoryStream (#21796) 2023-11-28 19:11:16 +11:00
Procedural Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
Projectiles decelerator nerf and projectile penetration mini refactor (#24032) 2024-01-14 15:39:09 -08:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-07 14:23:25 +11:00
Prying Fix double sound for shutters (#23975) 2024-01-12 13:35:31 -07:00
Pulling Remove ability to start pulling while inside a container (#24235) 2024-01-20 18:40:01 -05:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-16 14:54:46 +10:00
RCD Adds construction effect to RCD (#22633) 2023-12-17 11:08:59 -05:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Random Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-20 21:19:50 -07:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Lathe Categories (#24247) 2024-01-19 17:45:03 -07:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant revenant emag whitelist (#21849) 2023-11-27 14:39:29 -07:00
Revolutionary Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832) 2023-10-11 18:14:00 -04:00
Roles Fix issue where round could reset all job priorities to high (#24340) 2024-01-20 17:03:10 -05:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Fix RoundToLevels not working with an even amount of levels if the threshold is the same (#21863) 2023-12-02 11:46:01 -05:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Disable SSD indicator for NPC (#20027) 2023-09-14 22:15:26 -04:00
Salvage Change what items can be fultoned while stopping anchored items from fultoning (#20628) 2024-01-20 15:57:05 +11:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Shuttles Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Silicons Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Singularity Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Slippery Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add gas tanks throw damage (#20035) 2023-12-04 17:32:17 +11:00
Spawning Fix even more warnings (#11968) 2022-10-16 08:49:22 -07:00
Speech Lower speech noise volume & refactor system (#24579) 2024-01-28 21:49:55 +11:00
Spider Action container rejig (#20260) 2023-09-23 18:49:39 +10:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Spreader Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Standing Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Station Fix objects tab not showing nents (#23837) 2024-01-10 01:30:20 -07:00
StationRecords Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
StatusEffect Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
StatusIcon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Stealth Space cobra 1.1 (#20298) 2023-12-06 20:25:57 -05:00
StepTrigger Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Prevent EntityStorages from being opened while inside another container (#24253) 2024-01-20 13:50:14 +11:00
Store Fixed syndicate bombs being unpurchasable (#24469) 2024-01-28 14:23:39 +11:00
Strip Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Stunnable ItemToggle system expansion (#22369) 2023-12-24 17:11:05 +11:00
SubFloor Remove GridModifiedEvent (#21291) 2023-10-28 13:57:57 +11:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Tag Add new HasAnyTag and HasAllTags overrides (#22577) 2023-12-17 03:22:42 +11:00
Teleportation Quantum Spin Inverter (#23756) 2024-01-09 00:37:55 -07:00
Temperature light ciggies with fire structures (#23196) 2024-01-01 00:10:48 -08:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Throwing item scaling animation + recoil (#24724) 2024-01-30 21:50:41 +11:00
Tiles Make procgen use weighted variants (#24669) 2024-01-29 13:41:59 +11:00
Timing Bunch of revolver fixes (#19649) 2024-01-21 22:16:46 +11:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tools Removed TilePryingDoAfterEvent (#24552) 2024-01-25 08:31:32 -05:00
Traits Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-03 01:07:02 -08:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
Vehicle Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
VendingMachines Reduce vendor thank you message spam and add variety (#23746) 2024-01-08 18:34:47 -07:00
Verbs Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
VoiceMask Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Tail wagging (#19573) 2024-01-14 18:52:07 +11:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Revert "Make flare gun explode, damage and stun the player when used … (#24679) 2024-01-29 11:20:34 +11:00
Weather Fix weather audio (#21949) 2023-11-28 23:35:38 +11:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Wires Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Xenoarchaeology Can emag artifact crusher (#23957) 2024-01-19 10:35:02 -05:00
Zombies Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Content.Shared.csproj Dependency update / fixes / skrungle bungle (#23745) 2024-01-12 23:22:01 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00