Delta-v/Content.Shared
Pieter-Jan Briers 58f025ba80
THE RETURN OF ITEM STATUS (#22986)
* THE RETURN OF ITEM STATUS

Item status is now inline with the hands again. You can now see item status for both hands at once.

If you have more than 2 hands, the last active hand of that side is displayed in the respective item status.

The item status for the active hand is also highlighted.

Item status has been given a new look so it looks unique and matches every UI theme.

* Shrink item status to 125px

This is going to require fixing the existing controls. Do that later.

* New bullet item status rendering

sex

* Make gun item status look just a little bit nicer.

Avoid only one or two bullets ending up on a single row of an item status.

* Delete Eris theme files

* More improvements

Fixed the fact that left/right were flipped around when assigning status panel locations. Involved renaming all the UI textures.

Redid how content margins are set from the theme. Less complex and cleaner now.

Made the item name always left-aligned, just looks better since other UI elements don't adapt anyways.

* Compact down item status text

Now it fits 3 lines of text on one line. Yay.

This is achieved by compacting RichTextLabels by reducing their line height and giving them a negative bottom margin.

* Add item status sprites for Ashen theme.

* Add status control to show beaker/bucket/jug solution/transfer volumes

Also PollingItemStatusControl I'll be using that more.

* Fix welder item status, clean up welder code

The item status control implementation was ancient and bad. That's why it was buggy.

Removed all the complex dated networking stuff for welders, we just sync the solution contents now anyways so none of that is needed anymore. This moves a buncha stuff to shared and just removes code.

Cleanup. The code was doing some really dumb stuff.

* Spray bottles show contents in item status.

* cowtools

* Fix plasmafire and clockwork themes.

Actual git gaslighting wtf.

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-21 23:16:23 +10:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Access dirty after calling SetAccesses (#26849) 2024-04-09 09:17:31 -04:00
ActionBlocker Body code cleanup (#24946) 2024-03-27 17:48:37 -07:00
Actions Add stacktrace to action error logs (#26486) 2024-03-28 12:16:13 +11:00
Administration Add stealthmins (#26263) 2024-03-24 10:39:53 -05:00
Advertise Separate "thank you" messages from general ads (#25867) 2024-03-28 17:46:26 +11:00
Alert Alerts crash fix (#26602) 2024-04-06 00:49:44 +02:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Refactor AME to use ItemSlot for Fuel (#25558) 2024-02-29 16:44:28 -05:00
Anomaly Increase time inbetween anomaly pulses (#26677) 2024-04-02 23:15:57 -04:00
Antag Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Add price multiplier for armor component (#24561) 2024-01-25 17:04:01 -05:00
Atmos Show volume on the gas analyzer (#25720) 2024-04-17 09:42:24 -08:00
Audio Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
BarSign Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed prevent placing dead bodies in cryostorage (#26810) 2024-04-08 13:07:23 +10:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-06 17:04:33 -08:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-11 12:55:19 +11:00
Body Body code cleanup (#24946) 2024-03-27 17:48:37 -07:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Toilet Upgrade (needs review) (#22133) 2024-03-31 14:21:18 +11:00
Burial Add two-message overload to PopupPredicted (#26907) 2024-04-14 13:42:45 +10:00
CCVar Make banpanel defaults use cvars (#27168) 2024-04-20 18:18:26 +02:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-20 11:38:03 +11:00
Camera Remove SharedEye (but content) (#19481) 2023-09-11 16:15:23 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo cargo console radio messages on approving (#27038) 2024-04-17 17:32:21 -07:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Improved RCDs (#22799) 2024-03-30 23:29:47 -05:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Chatfactor: Chat Repository, Admin Commands, Chat Created Events (#26113) 2024-04-18 14:59:10 +10:00
Chemistry disable rehydration prediction (#27166) 2024-04-20 09:51:56 -04:00
Climbing Add two-message overload to PopupPredicted (#26907) 2024-04-14 13:42:45 +10:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing Fixed debug assert while getting network state in ClothingSystem (#27153) 2024-04-20 15:54:44 +10:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Infinity books (#25840) 2024-04-01 14:00:10 -07:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Fix itemslots swapping (#25634) 2024-03-30 14:31:47 +11:00
Conveyor Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Criminal record hud icons (#25192) 2024-03-11 14:12:52 +11:00
Cuffs Minor cleanup of cuffablesystem (#26434) 2024-03-26 15:15:08 -04:00
Damage Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Dataset Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Decals Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-23 18:59:09 -04:00
DeviceLinking Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
DeviceNetwork Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers (#26342) 2024-03-24 21:59:16 -04:00
Devour Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Toilet Upgrade (needs review) (#22133) 2024-03-31 14:21:18 +11:00
DoAfter Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Doors Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-29 18:27:43 -04:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Explosion combine same-tile explosions in the same tick (#25664) 2024-03-30 10:46:05 +11:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Fax Fax machines can print from text file (#23262) 2024-02-14 12:14:51 +11:00
FixedPoint Solution precision fixes (#25199) 2024-02-16 16:54:27 -07:00
Flash Flash buff (#25730) 2024-04-18 16:30:01 +10:00
Fluids Stop mop buckets from spilling when you push them (#26706) 2024-04-04 02:39:54 -06:00
Foldable Flipped caps real (#24961) 2024-02-10 00:44:19 -08:00
Follower Pulling rework v2 (#24936) 2024-03-19 14:30:56 +11:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Friends Move faction exception and everything it needs to shared (#25154) 2024-03-18 18:23:25 +11:00
GameTicking fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530) 2024-03-02 15:40:04 -05:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Hands Fix for items dropped being rotated to world north (#26662) 2024-04-03 16:31:57 +11:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Fix lizard snouts disappearing when wearing masks (#25716) 2024-04-19 15:39:47 +10:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Criminal record hud icons (#25192) 2024-03-11 14:12:52 +11:00
Implants Make all implants unable to be implanted more than once (#26250) 2024-03-26 01:16:19 +01:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input biggest gridinv update OF ALL TIME (#25834) 2024-03-28 17:31:47 +11:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Interaction fix double interaction popup (#26684) 2024-04-03 09:19:43 -04:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Move storage binds and slot click handling to shared (#27135) 2024-04-20 16:23:45 +10:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Misc ItemToggleSystem changes (#26489) 2024-03-28 15:05:04 +11:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-03-29 17:30:50 +11:00
Labels You can now see paper on crates (with color!) (#26834) 2024-04-14 13:39:02 +10:00
Lathe make lathe visuals not required (#24757) 2024-01-31 13:50:40 +11:00
Light Update audioparams (#26387) 2024-03-29 16:55:05 +11:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Use nav beacon locations for announcements (#26437) 2024-03-28 16:53:18 +11:00
Lock disallow unanchoring or opening panels on locked emitters/APEs (#26600) 2024-03-31 17:34:17 +11:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-06 20:19:45 +11:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
Materials Fix recycled containers deleting items inside them (#26045) 2024-03-19 13:36:21 +11:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Medical Suit Sensors No Longer Use a Hardcoded 'Total Health' (#26658) 2024-04-04 02:38:27 -06:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-02-26 16:26:46 -07:00
Mind Fix some TryGetMind overrides relying on player data (#26992) 2024-04-16 14:26:32 +10:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Mobs auto state handlers (#26957) 2024-04-17 20:00:05 +10:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-24 17:22:44 -04:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement Clown shoes make you waddle, as God intended (#26338) 2024-04-14 08:12:54 -04:00
NPC Killer tomatoes (#26053) 2024-04-18 21:21:56 +10:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Ninja Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
Nutrition Refactor status icons take 2, cyborgs don't see criminal status (#26207) 2024-04-18 13:20:44 +10:00
Objectives Fix round start crash (causing instant restart) (#26579) 2024-03-31 10:50:29 +11:00
Overlays Refactor status icons take 2, cyborgs don't see criminal status (#26207) 2024-04-18 13:20:44 +10:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-06 18:31:20 +11:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Paper Add sfx for writing on paper (#25257) 2024-02-16 16:48:18 -07:00
Parallax Shuttle console + FTL rework (#24430) 2024-03-03 18:39:19 +11:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix crates masks (#27137) 2024-04-20 16:23:20 +10:00
Pinpointer Navmap rework (#26713) 2024-04-17 12:59:31 -05:00
Placeable Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
Plants Fix potted plant popup/sfx spam (#26901) 2024-04-12 16:30:34 +10:00
Players Loadouts redux (#25715) 2024-04-16 22:57:43 +10:00
Plunger Toilet Upgrade (needs review) (#22133) 2024-03-31 14:21:18 +11:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph prop hunt ss14 (real) (#26691) 2024-04-17 14:48:35 -07:00
Popups Add two-message overload to PopupPredicted (#26907) 2024-04-14 13:42:45 +10:00
Power Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
PowerCell Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Procedural Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
Projectiles Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-07 14:23:25 +11:00
Prying Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-16 14:54:46 +10:00
RCD Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Random Add door electronics access configuration menu (#17778) 2024-04-01 17:06:13 +11:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Nerf ninja research stealing (#26421) 2024-03-26 11:52:27 +11:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant dynamic alert sprites (#25452) 2024-03-28 17:32:56 +11:00
Revolutionary Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
Roles Loadouts redux (#25715) 2024-04-16 22:57:43 +10:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Fix SSD indicator (#24589) 2024-02-01 19:30:07 +11:00
Salvage Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Pulling rework v2 (#24936) 2024-03-19 14:30:56 +11:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Shuttles Coordinates Disks & Shuttle FTL Travel (#23240) 2024-04-01 15:50:00 +11:00
Silicons Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Singularity Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Slippery Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add Ability to stop sound when MobState is Dead (#26905) 2024-04-14 13:12:38 +10:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Spreader Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Standing Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Station Loadouts redux (#25715) 2024-04-16 22:57:43 +10:00
StationRecords Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
StatusEffect Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
StatusIcon Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Stealth Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
StepTrigger Fix StepTrigger blacklist not working (#26968) 2024-04-14 21:27:58 -04:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Fix for inventory and belt not opening (#27179) 2024-04-20 20:24:52 +02:00
Store uplink and store freshening (#26444) 2024-04-12 17:07:25 +10:00
Strip Fix guns that spawn without a magazine looking like they have one (#26922) 2024-04-13 11:26:25 -04:00
Stunnable Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
SubFloor Fix tray scanner not updating it's range. (#26789) 2024-04-08 11:12:39 -04:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
Tag Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Teleportation Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Temperature light ciggies with fire structures (#23196) 2024-01-01 00:10:48 -08:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Stop items that are being pulled from spinning (#26504) 2024-03-30 14:35:42 +11:00
Tiles Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-22 18:08:40 +11:00
Timing Refactor FTL time tracking code to fix a UI bug (#26538) 2024-03-30 12:40:55 +11:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Toilet Upgrade (needs review) (#22133) 2024-03-31 14:21:18 +11:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:16:23 +10:00
Traits Remove vehicles (#24681) 2024-02-01 11:33:10 +11:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Separate "thank you" messages from general ads (#25867) 2024-03-28 17:46:26 +11:00
Verbs Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Tail wagging (#19573) 2024-01-14 18:52:07 +11:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Fixed gloved weapons being able to attack when not equipped. (#26762) 2024-04-17 20:10:03 +10:00
Weather Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable Wield recoil components (#26915) 2024-04-14 20:16:23 +10:00
Wires disallow unanchoring or opening panels on locked emitters/APEs (#26600) 2024-03-31 17:34:17 +11:00
Xenoarchaeology Can emag artifact crusher (#23957) 2024-01-19 10:35:02 -05:00
Zombies Low-Key Zombie Rebalance (#27060) 2024-04-17 21:06:33 -04:00
Content.Shared.csproj Switch project files to C# 12. (#25487) 2024-02-23 15:02:59 +11:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00