Delta-v/Content.Shared/Anomaly
Quantum-cross 716c0ef51f
Allow sound to play at the start of anomaly supercritical animation (#36260)
* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality

* use Entity<T> pattern

* use implicit default for nullable

* don't forget to resolve the AnomalyComponent...

* Add comment for StartSupercriticalEvent "ent" parameter

* use implicit casts from Entity<T> to EntityUid

* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
..
Components Allow sound to play at the start of anomaly supercritical animation (#36260) 2025-04-08 19:11:32 +10:00
Effects Anomalous infections (#31876) 2024-09-17 12:49:19 +03:00
Prototypes Anomalies behaviours (#24683) 2024-04-01 19:29:13 +11:00
AnomalyCoreVisuals.cs Anomaly Cores (#21306) 2023-10-31 19:20:52 -04:00
ScannerDoAfterEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SharedAnomaly.cs Anomalies behaviours (#24683) 2024-04-01 19:29:13 +11:00
SharedAnomalyCoreSystem.cs Mjollnir and Singularity Hammer for Wizard (#34446) 2025-02-20 18:38:52 -05:00
SharedAnomalySystem.cs Allow sound to play at the start of anomaly supercritical animation (#36260) 2025-04-08 19:11:32 +10:00