Delta-v/Content.Server/NPC/Systems
Jezithyr eeb5b17b34
Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
..
FactionSystem.cs Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
NPCCombatSystem.Melee.cs Ignore non-hard bodies for npc steering (#12990) 2022-12-12 04:20:13 -06:00
NPCCombatSystem.Ranged.cs Replace GridEntityId with Owner (#12743) 2022-12-12 14:59:02 +11:00
NPCCombatSystem.cs Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
NPCPerceptionSystem.RecentlyInjected.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCSteeringSystem.Context.cs Reduce NPC static collision avoidance range (#13197) 2022-12-27 12:30:31 +11:00
NPCSteeringSystem.Obstacles.cs Fix NPC obstacle handling (#13007) 2022-12-15 15:30:28 +11:00
NPCSteeringSystem.cs Reduce NPC static collision avoidance range (#13197) 2022-12-27 12:30:31 +11:00
NPCSystem.Blackboard.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCSystem.Debug.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00