..
Access
Fix minsizes for all windows that needed it ( #3648 )
2021-03-15 09:38:08 +01:00
ActionBlocking
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Actor
Open character window centered ( #3735 )
2021-03-28 13:40:23 +11:00
Arcade
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Atmos
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Body
Refactor body component to use slots instead of an army of dictionaries ( #3749 )
2021-04-05 14:54:51 +02:00
Botany
Cleans up Hydroponics content. ( #3025 )
2021-02-17 23:59:15 +11:00
Buckle
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Cargo
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Chemistry
Solution visualizer fixes ( #3883 )
2021-04-23 00:42:48 -06:00
CloningPod
Enable nullability in Content.Server ( #3685 )
2021-03-16 15:50:20 +01:00
Clothing
SharedItemComponent ( #3513 )
2021-04-02 21:01:03 +11:00
Command
Comms Console Announcements ( #3629 )
2021-03-14 16:21:57 +11:00
Configuration
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Construction
Enable nullability in Content.Shared ( #3626 )
2021-03-15 21:55:49 +01:00
Conveyor
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Crayon
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
Disposal
Fix minsizes for all windows that needed it ( #3648 )
2021-03-15 09:38:08 +01:00
Doors
QOL for AirlockVisualizer.cs
2021-04-22 17:10:16 -07:00
Explosion
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Fluids
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
GUI
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Gravity
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
HUD /Inventory
HUD Themes ( #3774 )
2021-04-12 00:43:53 +02:00
IconSmoothing
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00
Instruments
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Interactable
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
Items
SharedItemComponent ( #3513 )
2021-04-02 21:01:03 +11:00
Kitchen
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
MachineLinking
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Markers
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
MedicalScanner
Fix minsizes for all windows that needed it ( #3648 )
2021-03-15 09:38:08 +01:00
Mining
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Mobs
Remove unused AudioMixTarget code. ( #3838 )
2021-04-13 20:38:19 +10:00
Morgue
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Movement
Improved Slippery prediction, moves Slippery entirely to Shared ( #3677 )
2021-03-15 19:01:15 +01:00
Nutrition
Deprecates DrinkFoodVisualizer.cs in favor of SolutionContainerVisualizer.cs ( #3876 )
2021-04-21 21:12:37 +00:00
Observer
Chairbender Chat ( #3794 )
2021-04-20 16:39:39 -07:00
PDA
Allow ownerless ids to show in pda ( #3693 )
2021-03-31 15:29:57 +02:00
Paper
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Pointing
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Portal
Make portals use ICollideBehavior and set collidable.Hard to false ( #2186 )
2020-10-10 13:32:42 +02:00
Power
Fix minsizes for all windows that needed it ( #3648 )
2021-03-15 09:38:08 +01:00
Projectiles
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Pulling
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Recycling
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Research
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Rotation
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Singularity
Fix tests ( #3707 )
2021-03-31 21:41:23 +02:00
Sound
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
StationEvents
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Storage
SharedItemComponent ( #3513 )
2021-04-02 21:01:03 +11:00
Strap
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Suspicion
Viewport improvements ( #3765 )
2021-04-19 09:52:40 +02:00
Trigger
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
VendingMachines
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Watercloset
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Weapons
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
Wires
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
AnimationsTestComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ClickableComponent.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
ClientEntitySpawnerComponent.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
ComputerVisualizer.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
DoAfterComponent.cs
Fix DoAfter flicker ( #3643 )
2021-03-16 09:16:55 +01:00
EmergencyLightComponent.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
ExpendableLightVisualizer.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
FlashLightVisualizer.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
HandheldLightComponent.cs
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Viewport improvements ( #3765 )
2021-04-19 09:52:40 +02:00
LanternVisualizer.cs
Massive Namespace Cleanup ( #3120 )
2021-02-11 01:13:03 -08:00
LightBehaviourComponent.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
LowWallComponent.cs
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00
MagbootsComponent.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
MagicMirrorBoundUserInterface.cs
SKREEEEEE ( #3706 )
2021-03-28 17:26:32 +11:00
ParticleAcceleratorPartVisualizer.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
PlaceableSurfaceComponent.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
RadiationCollectorVisualizer.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
ReinforcedWallComponent.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
ReinforcedWallVisualizer.cs
Enable nullability in Content.Client ( #3257 )
2021-03-10 14:48:29 +01:00
StackComponent.cs
Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
2021-03-26 17:10:31 -07:00
StackVisualizer.cs
Serialization v3 content PR ( #3491 )
2021-03-05 01:08:38 +01:00
WindowComponent.cs
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00
WindowVisualizer.cs
SnapGridComponent Removal ( #3884 )
2021-04-28 10:49:37 -07:00