Delta-v/Content.Server/GameObjects/EntitySystems/ClimbSystem.cs

40 lines
1.1 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.GameObjects.Components.Movement;
using Content.Shared.GameTicking;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
internal sealed class ClimbSystem : EntitySystem, IResettingEntitySystem
{
private readonly HashSet<ClimbingComponent> _activeClimbers = new();
public void AddActiveClimber(ClimbingComponent climbingComponent)
{
_activeClimbers.Add(climbingComponent);
}
public void RemoveActiveClimber(ClimbingComponent climbingComponent)
{
_activeClimbers.Remove(climbingComponent);
}
public override void Update(float frameTime)
{
foreach (var climber in _activeClimbers.ToArray())
{
climber.Update();
}
}
public void Reset()
{
_activeClimbers.Clear();
}
}
}