Delta-v/Content.Server
Leon Friedrich 3b29ffdfa0
Make chemistry machines and IdCardConsole use item slots (#5428)
* chemistry item slots

* item slots id card console
2021-11-24 18:03:07 +11:00
..
AI Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
AME Fix AME parts being rotated 2021-11-18 16:53:45 -07:00
Access Make chemistry machines and IdCardConsole use item slots (#5428) 2021-11-24 18:03:07 +11:00
Act Refactors stunnable to be ECS. (#4819) 2021-10-10 12:47:26 +02:00
Actions misc change for pvs 2021-11-20 12:35:22 +01:00
Administration Fix not waiting for logs to be sent to Azkaban 2021-11-23 17:50:06 +01:00
Advertise Adds a bool (#5372) 2021-11-18 23:36:25 -07:00
Advertisements Remove field: from DataField attributes (#3932) 2021-05-04 15:37:16 +02:00
Afk Add AFK tracking system. 2021-07-22 23:20:57 +02:00
Alert Thrusters (shuttle go nyoom) (#5352) 2021-11-21 17:09:49 +11:00
Animals Adds cow milking (#5293) 2021-11-14 17:33:16 +01:00
Announcements Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Arcade Block Game Ghosts (#5321) 2021-11-13 21:43:54 +01:00
Armor Armor (#4934) 2021-10-18 16:24:37 -07:00
Atmos OH GOD NO PLASMA PLEASE (#5494) 2021-11-23 21:08:17 -07:00
Audio whoops 2021-09-29 17:34:34 -07:00
BarSign Fixes bar sign not changing due to wrong conditional. 2021-10-01 12:28:52 +02:00
Body Reaction & reagent effect logging (#5463) 2021-11-22 23:51:43 -07:00
Botany Metabolism tweaks / metabolism 4.0 (#5246) 2021-11-10 11:11:28 +01:00
Bql oh god it's BQL time (#5050) 2021-10-31 21:14:44 +01:00
Buckle ActionBlocker CanInteract uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
CPUJob/JobQueues Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Cabinet AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Camera Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Cargo Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
CharacterAppearance Moves HumanoidAppearanceComponent to ECS (#4855) 2021-10-17 00:28:02 +02:00
CharacterInfo Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Chat Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Chemistry Make chemistry machines and IdCardConsole use item slots (#5428) 2021-11-24 18:03:07 +11:00
Cleanable Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Climbing Have medical scanners and cloning pods be 'climbed upon' on exit. (#5408) 2021-11-19 18:03:09 -07:00
Cloning Have medical scanners and cloning pods be 'climbed upon' on exit. (#5408) 2021-11-19 18:03:09 -07:00
Clothing Remove IMoveSpeedModifier in favor of events (#5212) 2021-11-08 16:17:35 +11:00
CombatMode Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Commands ForAll command! (#4982) 2021-10-23 19:15:40 +02:00
Communications Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
Computer Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
Configurable Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Connection Soft player cap that lets in only admins. (#5227) 2021-11-09 10:44:39 +01:00
Construction Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
Containers Make chemistry machines and IdCardConsole use item slots (#5428) 2021-11-24 18:03:07 +11:00
Conveyor AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Cooldown Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Coordinates/Helpers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Crayon Crayon fix (#4848) 2021-10-12 23:56:35 -07:00
Cuffs Fixes the infinite cuff glitch. (#5241) 2021-11-09 20:13:32 +01:00
Damage GodMode code uses EntityUid 2021-11-09 12:20:02 +01:00
Database THE RETURN OF THE KING 2021-11-22 19:08:27 +01:00
Destructible Remove most IEntity usages from explosions (#5240) 2021-11-09 21:24:35 +01:00
DeviceNetwork Apc device network and apc based light switch (#4908) 2021-10-23 16:23:19 -07:00
Dice Popup ECS Refactor (#4692) 2021-09-26 15:18:45 +02:00
Disposal Sending a mob out of a disposals unit shouldn't push them into a wall anymore (#5411) 2021-11-23 16:38:46 -07:00
DoAfter Direct pressure and asphyxiation damage do not interrupt DoAfters anymore (#5459) 2021-11-22 17:34:56 -07:00
Doors AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
EUI Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Electrocution Remove some warnings (#5391) 2021-11-18 16:46:35 -07:00
Engineering Update StackSystem to use Resolves. (#4664) 2021-09-20 13:39:05 +02:00
EntityList Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Entry Makes map vote and roundstart smart about player count. (#5418) 2021-11-20 11:32:07 -07:00
Examine Removed old Loc.GetString() use instances (#4155) 2021-06-21 02:13:54 +02:00
Explosion AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Extinguisher AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Flash Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Fluids Refactor slip dropping to use throwing (#5476) 2021-11-23 16:38:39 -07:00
Friction Increase MoverController performance (#4448) 2021-08-15 14:03:08 +10:00
GameTicking Fix round starting and db round spam 2021-11-23 18:12:24 +01:00
Ghost Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Gravity Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Hands Refactor slip dropping to use throwing (#5476) 2021-11-23 16:38:39 -07:00
Headset Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Holiday Raise HolidaysRefreshedEvent when holidays are disabled. 2021-09-29 12:57:37 +02:00
IP DB QOL stuff, but not breaking the migrations now (#5086) 2021-10-31 15:18:01 +01:00
Instruments Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
Interaction Fixes ActivateItemInWorld working with things outside your container (#5424) 2021-11-20 22:06:44 -07:00
Inventory Severely nerf fires and severely buff fire protection (#5396) 2021-11-18 23:08:30 -07:00
IoC Makes map vote and roundstart smart about player count. (#5418) 2021-11-20 11:32:07 -07:00
Items Refactor Context Menus and make them use XAML & stylesheets (#4768) 2021-10-27 22:21:19 -07:00
Jittering Adds jittering. (#4809) 2021-10-09 17:30:04 +02:00
Jobs Turns HolidayManager into an entity system, HolidaySystem. 2021-09-29 12:56:10 +02:00
Kitchen AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Labels/Label AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Lathe Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Light AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Lock AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
MachineLinking AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Maps Makes map vote and roundstart smart about player count. (#5418) 2021-11-20 11:32:07 -07:00
Materials Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Medical biological medicine now restricted to biological targets (#5276) 2021-11-23 18:15:10 +11:00
Mind Remove MindHelpers, stop using PlayerHelpers. 2021-11-21 17:59:38 +01:00
Mining/Components AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
MoMMI Move some files out of Content.Shared root because I forgot (#4182) 2021-06-13 22:52:40 +10:00
MobState/States MobStates use EntityUid 2021-11-09 12:15:12 +01:00
Module Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Morgue Log verbs & alt-click interactions. (#5471) 2021-11-23 11:00:16 +01:00
Movement Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
NodeContainer AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Nuke Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Nutrition AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Objectives Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
PAI AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
PDA Rejigging Item slots (#4933) 2021-11-19 22:26:01 -07:00
Paper Add barebone nuke (#5242) 2021-11-11 12:29:11 +11:00
ParticleAccelerator ActionBlocker CanInteract uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
Physics/Controllers Thrusters (shuttle go nyoom) (#5352) 2021-11-21 17:09:49 +11:00
Pinpointer EntityWhitelist uses EntityUid 2021-11-09 13:08:09 +01:00
Plants Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Players Ghost roles create new minds, better tracking of roles at round end screen (#5175) 2021-11-15 11:14:34 -07:00
PneumaticCannon AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Pointing Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Popups Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Power Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
PowerCell AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Preferences/Managers Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Projectiles Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Pulling ECS verbs and update context menu (#4594) 2021-10-04 20:29:03 -07:00
RCD Fix RCDs on space somewhat - space-wizards/space-station-14#4742 compatibility edition (#4878) 2021-10-25 14:33:49 +11:00
Radiation Makes many thing that update on paused *not* do that. (#4938) 2021-10-18 23:58:34 +11:00
Radio Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Recycling AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Repairable Makes tools and welders ECS, add ToolQualityPrototype. (#4741) 2021-10-07 13:01:27 +02:00
Research Gets rid of all ComponentManager usages. (#4707) 2021-09-28 13:35:29 +02:00
Roles Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Rotatable Flipping fixes (ensuring unanchored, rotation preservation) (#5296) 2021-11-13 12:54:03 +11:00
RoundEnd Announcements play the general announcement sound unless specifically inhibited (#5460) 2021-11-22 15:34:48 -07:00
Sandbox Rejigging Item slots (#4933) 2021-11-19 22:26:01 -07:00
Security Fix deployable barrier light toggle (#4739) 2021-10-02 16:53:20 +02:00
Shuttles AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Singularity AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Slippery removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Solar Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
Sound removed TryGetSound + made some SoundSpecifier datafields required 2021-07-31 19:52:33 +02:00
Spawners Add linter support for TimedSpawnerComponent, fix linter errors. 2021-10-14 11:09:26 +02:00
Speech ChatManager ChatTransform uses EntityUid 2021-11-09 11:30:59 +01:00
Sprite/Components Engine Entity Anchoring Changes (#4195) 2021-06-19 19:41:26 -07:00
Stack my bad 2021-11-10 18:28:13 +01:00
Standing Refactor slip dropping to use throwing (#5476) 2021-11-23 16:38:39 -07:00
StationEvents Speedy event patches to make events less ass (#5493) 2021-11-24 03:06:59 +01:00
Storage AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Strip ActionBlocker CanInteract uses EntityUid exclusively 2021-11-09 15:05:49 +01:00
Stunnable AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Suspicion Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Tabletop AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Temperature Severely nerf fires and severely buff fire protection (#5396) 2021-11-18 23:08:30 -07:00
Throwing Refactor slip dropping to use throwing (#5476) 2021-11-23 16:38:39 -07:00
Tiles Update StackSystem to use Resolves. (#4664) 2021-09-20 13:39:05 +02:00
Toilet AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Tools Replace all ITransformComponent by TransformComponent 2021-11-08 12:37:32 +01:00
Traitor Remove IHandsComponent and ISharedHandsComponent (#5218) 2021-11-08 15:08:24 +01:00
TraitorDeathMatch/Components Telecrystals (and a bit more ECS) (#4775) 2021-10-08 12:26:42 +02:00
UserInterface Activatable UI component (#5184) 2021-11-23 19:19:08 +01:00
Utility/Commands Add "echo" command (#5331) 2021-11-14 17:29:07 +01:00
VendingMachines Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Verbs Log verbs & alt-click interactions. (#5471) 2021-11-23 11:00:16 +01:00
Visible Re-organize all projects (#4166) 2021-06-09 22:19:39 +02:00
Voting Add variables to prevent voting of various kinds (#5361) 2021-11-23 10:03:04 -07:00
Warps Disable warnings that would be refactored anyway (#5047) 2021-10-27 18:10:40 +02:00
Weapon AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00
Wieldable ECS verbs and update context menu (#4594) 2021-10-04 20:29:03 -07:00
Window Adds generic damage visualizer to the game (#4893) 2021-10-29 10:04:24 +02:00
WireHacking Nerf hacking speed (#5264) 2021-11-11 10:48:12 +01:00
AssemblyInfo.cs Fix exception in ReagentPrototype caused by IMetabolizable (#451) 2019-11-23 21:55:31 +01:00
Content.Server.csproj Update to .NET 6 and C# 10 (#5233) 2021-11-09 15:05:07 +01:00
Content.Server.csproj.DotSettings Electrocution. (#4958) 2021-10-25 16:21:56 +02:00
Program.cs Content.{Client,Server} are now Exes that can be ran. 2020-01-22 20:17:32 +01:00
app.config Updates submodule (#56) 2018-04-12 23:56:43 +02:00