66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.DoAfter;
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using Content.Server.Stack;
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using Content.Server.Tools;
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using Content.Server.Tools.Components;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using Content.Shared.Construction.Steps;
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using Content.Shared.Interaction;
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using Content.Shared.Tools.Components;
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using Robust.Shared.Analyzers;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Construction.Components
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{
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[RegisterComponent, Friend(typeof(ConstructionSystem))]
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public class ConstructionComponent : Component
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{
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public override string Name => "Construction";
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[DataField("graph", required:true)]
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public string Graph { get; set; } = string.Empty;
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[DataField("node", required:true)]
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public string Node { get; set; } = default!;
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[DataField("edge")]
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public int? EdgeIndex { get; set; } = null;
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[DataField("step")]
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public int StepIndex { get; set; } = 0;
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[DataField("containers")]
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public HashSet<string> Containers { get; set; } = new();
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[DataField("defaultTarget")]
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public string? TargetNode { get; set; } = null;
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[ViewVariables]
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public int? TargetEdgeIndex { get; set; } = null;
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[ViewVariables]
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public Queue<string>? NodePathfinding { get; set; } = null;
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[DataField("deconstructionTarget")]
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public string? DeconstructionNode { get; set; } = "start";
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[ViewVariables]
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public bool WaitingDoAfter { get; set; } = false;
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[ViewVariables]
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public readonly Queue<object> InteractionQueue = new();
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}
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}
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