Delta-v/Content.Shared
Nemanja 5db615af54
Autoattacking weapons (#23765)
auto attacks
2024-01-09 00:25:07 -07:00
..
APC Resolves ApcVisualizer is Obsolete (#13898) 2023-05-07 22:17:29 -04:00
Abilities/Firestarter Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-04 05:53:15 -07:00
Access Access logs tweaks and fixes (#23096) 2023-12-28 19:32:46 -05:00
ActionBlocker Pacifism rework (#23037) 2023-12-27 02:55:48 -07:00
Actions Adds Hellspawn (Nar'Sie demon mob) (#20291) 2024-01-04 05:53:15 -07:00
Administration Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Alert Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Display current load and maximum capacity (#20181) 2023-10-18 09:46:32 -08:00
Anomaly Revert "Revert "Electric anomaly rework"" (#23549) 2024-01-04 21:14:10 -05:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor localize damage type in armor examine description (#21807) 2023-12-04 07:57:29 -05:00
Atmos Powered stasis bed prevents body decay (#23520) 2024-01-09 01:40:52 -05:00
Audio Audio fixes (#22324) 2023-12-11 21:26:55 +11:00
BarSign Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed Replace string data fields with LocId where relevant (#20883) 2023-10-10 23:06:24 -04:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-06 17:04:33 -08:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix riot shield audio and popup spam (#21881) 2023-11-28 00:06:38 -07:00
Body Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Botany Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
CCVar Revert "Game server api (#23129)" (#23672) 2024-01-07 02:04:21 -08:00
Cabinet Fix item cabinet's visual state desyncing when toggled by a different client in view (#22759) 2023-12-20 11:38:03 +11:00
Camera Remove SharedEye (but content) (#19481) 2023-09-11 16:15:23 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Chill bounties + fixes (#23411) 2024-01-03 17:34:47 -07:00
CartridgeLoader Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Chasm Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Chat Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
Chemistry Update ChemicalReaction and ReagentEffect logs. (#23649) 2024-01-07 14:23:18 -05:00
Climbing Restore correct table-bonk behaviour with clumsy mobs. (#23583) 2024-01-05 23:07:25 -08:00
Cloning Moves cloning comp & cloning event to shared (#21253) 2023-10-28 09:47:42 -04:00
Clothing UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Pacifism rework (#23037) 2023-12-27 02:55:48 -07:00
Communications Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Fix small logic issue in item slot swapping (#23378) 2024-01-03 17:16:37 +11:00
Conveyor Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Coordinates Fix GravityGridTest (#23348) 2024-01-02 17:24:01 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cuffs Fix zipties/makeshift cuffs dropping multiple broken entities on removal (#23095) 2023-12-28 16:50:08 -07:00
Damage fix cauterization (#23264) 2024-01-01 00:08:25 -08:00
Dataset Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Decals Use IComponentState for compstates (#21905) 2024-01-04 13:50:48 +11:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible Allow PKA to gather (#16250) 2023-05-11 23:19:08 +10:00
DeviceLinking Fix component constraints (#20241) 2023-09-20 10:12:48 +10:00
DeviceNetwork Try fix invalid entities in device networks (#22845) 2023-12-21 21:18:40 -07:00
Devour Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Dice Update dice state handling (#23643) 2024-01-06 17:30:21 -08:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Add sounds when inserting/missing into a disposal (#22077) 2023-12-02 12:19:32 -05:00
DoAfter Makes thieving gloves sneakier (#21398) 2023-11-02 22:10:58 -04:00
Doors Increase zombie prying time for bolted doors (#23383) 2024-01-03 17:41:39 -07:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drone Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Emag ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
Emoting Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Emp Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ensnaring Fix bola stam damage, bring back old construction requirements (#21340) 2023-10-29 18:27:43 -04:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
Eui Update NetMessage to pass in MemoryStream (#21796) 2023-11-28 19:11:16 +11:00
Examine Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Explosion Explosion SFX juicing + higher persistence (#22544) 2023-12-16 03:57:46 +11:00
Extinguisher Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Eye Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-03 01:07:02 -08:00
Fax Add a 'Copy' button to the fax UI (#22027) 2023-12-24 17:08:15 -08:00
FixedPoint Portable Generator Rework (#19302) 2023-08-25 11:40:42 -07:00
Flash Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Fluids Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Foldable Fix foldables (#19717) 2023-09-01 12:30:40 +10:00
Follower Fix ghosts following a moving entity causing them to be offset (#22783) 2023-12-20 15:33:00 -08:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Friction Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
GameTicking Fix RoundStartTimeSpan not being networked on client-side after reconnecting (#23707) 2024-01-07 19:30:10 -05:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Make more fields VV-writeable (#21754) 2023-11-19 12:17:53 -08:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Hands Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Limits the minimum base skin color brightness for species with Hue coloration (#23605) 2024-01-06 20:40:29 +11:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Move MaskComponent to shared and add toggle events (#22395) 2023-12-12 19:02:35 -07:00
Implants scram implant (#23122) 2024-01-04 05:38:02 -07:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input keybinds for opening bag/belt & context logic for opening storage window (#22238) 2023-12-08 12:43:37 -06:00
Instruments Remove instruments compref (#19560) 2023-09-12 14:43:06 +10:00
Interaction UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Fixed client console flooding with warnings on RGB color slider changes (#21333) 2024-01-04 21:04:11 -08:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Jittering Jittering System Fix + Cleanup (#20921) 2023-10-11 15:57:09 -07:00
Kitchen Add reagent sources to the guidebook (#22627) 2023-12-30 23:34:59 -08:00
Labels Predict StorageComponent (#19682) 2023-09-11 21:20:46 +10:00
Lathe Flatpacks and the Flatpacker 1001 (#23338) 2024-01-03 17:16:02 +11:00
Light Glowy lights - light fixtures now actually glow (#23428) 2024-01-03 19:46:11 +11:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Fix atmos UI decimal separator bug (#23009) 2024-01-04 21:18:09 -08:00
Lock Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
MagicMirror Barber scissors fix (#22895) 2024-01-06 20:19:45 +11:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
MassMedia Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Materials Flatpacks and the Flatpacker 1001 (#23338) 2024-01-03 17:16:02 +11:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Fix duplicate popups in ripley (#23692) 2024-01-07 16:32:46 -07:00
Medical Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
MedicalScanner Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Mind Mind Action Container (#21336) 2023-11-03 19:55:32 -04:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Revert to v196.0.0 (#23074) 2023-12-28 10:57:48 +11:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-24 17:22:44 -04:00
Mousetrap Mousetraps (#8440) 2022-05-25 13:16:34 -07:00
Movement Add sprite movement states (#22940) 2023-12-24 23:34:21 -08:00
NPC Disable SSD indicator for NPC (#20027) 2023-09-14 22:15:26 -04:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Ninja Fixes ninja not being able to use abilities (#23748) 2024-01-08 19:15:00 -05:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nuke Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NukeOps Nukeops hud (#21260) 2023-11-05 19:36:08 -07:00
Nutrition Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Objectives New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Overlays Add health bar overlays for eye equipment (#21980) 2024-01-04 11:48:57 -05:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-06 18:31:20 +11:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Paper Make mime stamp silent (#23221) 2023-12-30 18:15:02 -05:00
Parallax Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix conveyors to allow doors to close over top (#22117) 2023-12-04 16:07:48 -07:00
Pinpointer Station beacons (#23136) 2023-12-28 17:02:21 -07:00
Placeable :trollface: (#21470) 2023-11-05 16:49:59 -07:00
Players Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
PneumaticCannon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Pointing Rat King Milsim + Buffs (#20190) 2023-09-22 15:01:05 -05:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Fix robusted dionas not being recoverable (#21636) 2024-01-04 06:10:04 -07:00
Popups Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Power Tesla (#21124) 2023-12-28 13:11:50 +00:00
PowerCell Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-07 18:25:43 -07:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Update NetMessage to pass in MemoryStream (#21796) 2023-11-28 19:11:16 +11:00
Procedural Salvage magnet revamp (#23119) 2024-01-04 14:25:32 +11:00
Projectiles Cluster grenades for uplink and security (#22029) 2023-12-13 22:30:42 -05:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-07 14:23:25 +11:00
Prying Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Pulling Fix pulling mispredicts (#22941) 2023-12-25 00:33:32 -07:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-16 14:54:46 +10:00
RCD Adds construction effect to RCD (#22633) 2023-12-17 11:08:59 -05:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Content ecs containers (#22484) 2023-12-28 01:30:03 -04:00
Random Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
RatKing Rename Miasma to Ammonia (#22791) 2023-12-20 21:19:50 -07:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant revenant emag whitelist (#21849) 2023-11-27 14:39:29 -07:00
Revolutionary Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832) 2023-10-11 18:14:00 -04:00
Roles Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Fix RoundToLevels not working with an even amount of levels if the threshold is the same (#21863) 2023-12-02 11:46:01 -05:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Disable SSD indicator for NPC (#20027) 2023-09-14 22:15:26 -04:00
Salvage Fix asteroid UI determinism (#23661) 2024-01-07 15:21:05 +11:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Shuttles Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Silicons medibot fixes and refactoring (#21852) 2023-12-07 08:30:32 +11:00
Singularity Tesla (#21124) 2023-12-28 13:11:50 +00:00
Slippery Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Add gas tanks throw damage (#20035) 2023-12-04 17:32:17 +11:00
Spawning Fix even more warnings (#11968) 2022-10-16 08:49:22 -07:00
Speech Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Spider Action container rejig (#20260) 2023-09-23 18:49:39 +10:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Spreader Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Standing Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Station Add new entity spawn test & fix misc bugs (#19953) 2023-10-16 16:54:10 +11:00
StationRecords Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
StatusEffect Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
StatusIcon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Stealth Space cobra 1.1 (#20298) 2023-12-06 20:25:57 -05:00
StepTrigger Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Allow storage to specify a default orientation for stored items. (#23594) 2024-01-06 14:19:01 +11:00
Store Moves ID field to ListingData and adds BuyBeforeCondition (#22438) 2023-12-13 16:57:38 -05:00
Strip Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
Stunnable ItemToggle system expansion (#22369) 2023-12-24 17:11:05 +11:00
SubFloor Remove GridModifiedEvent (#21291) 2023-10-28 13:57:57 +11:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Tag Add new HasAnyTag and HasAllTags overrides (#22577) 2023-12-17 03:22:42 +11:00
Teleportation AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Temperature light ciggies with fire structures (#23196) 2024-01-01 00:10:48 -08:00
TextScreen Shuttle timers (#19471) 2023-12-20 09:30:29 +11:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Fix throwing asserts (#23562) 2024-01-06 13:38:37 +11:00
Tiles Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
Timing Fixes UseDelay accumulating time sometimes (#23529) 2024-01-04 12:50:11 -05:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tools ItemToggle system expansion (#22369) 2023-12-24 17:11:05 +11:00
Traits Blindness rework - damaged eyes are now a stylized simulation of legal blindness (#23212) 2024-01-03 01:07:02 -08:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
Vehicle Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
VendingMachines Reduce vendor thank you message spam and add variety (#23746) 2024-01-08 18:34:47 -07:00
Verbs Fix admin verb PVS issue (#21406) 2023-11-05 02:58:26 +11:00
VoiceMask Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Autoattacking weapons (#23765) 2024-01-09 00:25:07 -07:00
Weather Fix weather audio (#21949) 2023-11-28 23:35:38 +11:00
Whitelist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Wieldable UseDelay + ItemCooldown merge (#22502) 2024-01-03 21:33:09 -04:00
Wires Examine prediction (#23565) 2024-01-06 17:53:13 +11:00
Xenoarchaeology Artifact analyzer now pauses on power-loss (#22974) 2023-12-30 12:49:24 -05:00
Zombies Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Content.Shared.csproj Fix .csproj bloat (#18637) 2023-08-04 12:43:39 -06:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00