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* Extended ServerGlobalSoundSystem and exposed its lies. Now its actually global. * Fixed Epsilon event rule namespacing and formatting. * Cosmic Cult Music Updates * Few more CosCult changes. * Nuke and Alert Changes * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update Content.Server/_DV/CosmicCult/EntitySystems/CosmicChantrySystem.cs Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com> Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> * Update Content.Server/_DV/Audio/ServerGlobalSoundSystem.cs Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> --------- Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using Content.Server.Power.Components;
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using Content.Server._DV.StationEvents.Events;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Server._DV.StationEvents.Components;
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/// <summary>
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/// When fired, turns off power on the station for a few seconds, playing <see cref="EpsilonEventRuleComponent.PowerOffSound"/>
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/// Afterwards turns power back on and sets alert level to epsilon
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/// </summary>
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[RegisterComponent, Access(typeof(EpsilonEventRule))]
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public sealed partial class EpsilonEventRuleComponent : Component
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{
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/// <summary>
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/// Default sound of the announcement when power turns off.
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/// </summary>
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private static readonly ProtoId<SoundCollectionPrototype> DefaultPowerOff = new("PowerOff");
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/// <summary>
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/// Sound of the announcement to play when power turns off.
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/// </summary>
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[DataField]
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public SoundSpecifier PowerOffSound = new SoundCollectionSpecifier(DefaultPowerOff, AudioParams.Default.WithVolume(-2f));
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public EntityUid AffectedStation;
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public readonly HashSet<Entity<ApcComponent>> ToggledAPCs = new();
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}
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