Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates. |
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|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| Visualizers | ||
| AfterLightTargetOverlay.cs | ||
| BeforeLightTargetOverlay.cs | ||
| HandheldLightSystem.cs | ||
| LightBlurOverlay.cs | ||
| LightCycleSystem.cs | ||
| RgbLightControllerSystem.cs | ||
| RoofOverlay.cs | ||
| SunShadowOverlay.cs | ||
| TileEmissionOverlay.cs | ||