Delta-v/Content.Shared
metalgearsloth e3c37f6e9b
Maybe fix invalid loadout prototypes (#28734)
* Maybe fix invalid loadout prototypes

So if we have existing data SetDefault is not normally called iirc. So what I think is happening is that if we have old loadout groups that get saved to DB and loaded these get dropped entirely and nothing is used to replace the group unless the person specifically looks at their loadout.

Need someone affected to send me their loadout to confirm it's fixed.

* Better fix
2024-06-08 14:48:09 -04:00
..
APC Implement Equals for ApcBoundInterfaceState (#27965) 2024-05-13 14:05:37 +10:00
Access Make borgs shown in logprobe (#27788) 2024-06-03 14:48:44 -04:00
ActionBlocker Add more info to GettingAttackedAttemptEvent (#28548) 2024-06-03 09:30:47 -04:00
Actions Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Administration Clean up command perms (#28451) 2024-06-01 01:14:43 -07:00
Alert Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Refactor AME to use ItemSlot for Fuel (#25558) 2024-02-29 16:44:28 -05:00
Anomaly Small anomaly behavior fix (#28290) 2024-05-27 17:52:56 -07:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Make suit storage only available for hardsuits, softsuits, and armor (#27546) 2024-05-09 20:19:07 -06:00
Atmos Only auto-enable internals when necessary (#28248) 2024-05-31 12:28:11 +10:00
Audio Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
BarSign Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed prevent placing dead bodies in cryostorage (#26810) 2024-04-08 13:07:23 +10:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-06 17:04:33 -08:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-11 12:55:19 +11:00
Body Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Burial Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
CCVar Fixes client having authority over rules popup cvars (#28655) 2024-06-07 21:53:20 +02:00
Cabinet item cabinet rework + stuff (#26779) 2024-05-29 16:08:33 -04:00
Camera Remove SharedEye (but content) (#19481) 2023-09-11 16:15:23 +10:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Cargo bounty corrections (#28255) 2024-05-27 17:51:50 -07:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Improved RCDs (#22799) 2024-03-30 23:29:47 -05:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Make chat & examine systems use FormattedMessage.EscapeText() (#28431) 2024-05-31 16:05:34 -04:00
Chemistry Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Climbing Fix climbing and bonking simultaneously (#27268) 2024-04-24 23:02:43 +10:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-23 09:13:04 +11:00
Clothing SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-04 09:23:09 -04:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-05 13:29:21 -04:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Fix flatpacker (#28736) 2024-06-08 18:48:23 +10:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-03 17:24:02 +11:00
Containers Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Conveyor Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords fix ninja hacking not affecting sechud (#28021) 2024-05-16 16:51:06 -04:00
Cuffs Make cuff default range again (#28576) 2024-06-05 13:14:56 -07:00
Damage Make projectiles not hit crates unless clicked on (#28072) 2024-06-03 09:04:07 -04:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-05-28 23:37:03 -04:00
Decals Content changes for engine delta-state PR (#28134) 2024-05-24 14:08:23 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Destructible move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
DeviceLinking Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
DeviceNetwork Fix network configurator memory leaking (#27346) 2024-04-26 20:36:57 +10:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
DoAfter Fix DoAfter attempt event null error (#27280) 2024-04-25 11:54:25 +10:00
Doors Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-10 17:01:38 -05:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Emp Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Ensnaring Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
EntityList Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-12 10:31:54 -04:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Explosion Add DoPopup data field to OnUseTimerTrigger (#28691) 2024-06-07 22:36:29 -07:00
Extinguisher Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
Eye Fix const data field in BlindableComponent (#27919) 2024-05-11 01:20:48 -07:00
Fax feat(fax): Fax machines print, copy, and send paper labels (#25979) 2024-04-28 16:12:45 +10:00
FixedPoint Fix FixedPoint2.Abs multiplying the value by 100 (#28378) 2024-05-29 18:42:15 +10:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-02 00:17:53 -04:00
Fluids Stop mop buckets from spilling when you push them (#26706) 2024-04-04 02:39:54 -06:00
Foldable Flipped caps real (#24961) 2024-02-10 00:44:19 -08:00
Follower Fix non-ghosts and admins counting toward most followed (#28120) 2024-05-20 07:12:05 -07:00
Forensics Add more DNA interactions (#21989) 2023-12-15 02:52:55 -07:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Friends Move faction exception and everything it needs to shared (#25154) 2024-03-18 18:23:25 +11:00
GameTicking Add Job preference tests (#28625) 2024-06-06 00:19:24 +10:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Geras Geras bug fixes (#27308) 2024-05-03 19:26:09 +02:00
Ghost Add JobRequirementOverride prototypes (#28607) 2024-06-07 09:43:02 -07:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-10 04:35:59 -07:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Fixed the guidebook listing every single rule (#28680) 2024-06-07 06:28:55 -05:00
HUD Move HUD options to general options tab (#22884) 2023-12-22 23:32:56 -07:00
Hands Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
HealthExaminable Move id and health examinable to shared (#27867) 2024-05-10 11:26:39 +10:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Randomizes more humanoid appearances (#27997) 2024-06-01 00:51:07 -04:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Prevent Identity.Name NRE exception (#28433) 2024-05-31 13:11:21 +10:00
Implants Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-06-07 21:53:20 +02:00
Input Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Interaction Add more info to GettingAttackedAttemptEvent (#28548) 2024-06-03 09:30:47 -04:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
Jittering Reagent grinder jittering (#24190) 2024-01-17 06:14:32 -07:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-03-29 17:30:50 +11:00
Labels Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Lathe Machine-code cleanup (#28489) 2024-06-05 16:23:23 -04:00
Light Makes flares quieter (#27521) 2024-04-30 16:49:35 +10:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations fixed formatting of floating point numbers during localization (#27441) 2024-04-28 21:52:35 -07:00
Lock Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-11 19:06:49 -04:00
MagicMirror fix mirror server crashes (#28318) 2024-05-27 17:50:05 +02:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-02-26 21:38:00 -04:00
Materials Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Medical Add defib event, add fields to be able to disable crit defib and do after movement (#28174) 2024-05-21 14:11:49 +02:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-02-26 16:26:46 -07:00
Mind Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 12:21:10 -05:00
Mining Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Mobs Make projectiles not hit crates unless clicked on (#28072) 2024-06-03 09:04:07 -04:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-09-27 19:41:07 -04:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-24 17:22:44 -04:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Movement SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-04 09:23:09 -04:00
NPC Killer tomatoes (#26053) 2024-04-18 21:21:56 +10:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Ninja Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
NodeContainer Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Nuke Nuke fancification (#25297) 2024-02-15 16:26:45 -08:00
NukeOps Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
Nutrition item cabinet rework + stuff (#26779) 2024-05-29 16:08:33 -04:00
Objectives make objectives use entityCategory (#28269) 2024-06-03 09:23:52 -04:00
Overlays Small code cleanup to health bar (#28554) 2024-06-03 12:22:26 -04:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-06 18:31:20 +11:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-04 05:56:14 -07:00
Paper Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
Parallax biome flexibility changes (#28017) 2024-05-14 23:27:25 -04:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix crates masks (#27137) 2024-04-20 16:23:20 +10:00
Pinpointer Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Placeable Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Plants Fix potted plant popup/sfx spam (#26901) 2024-04-12 16:30:34 +10:00
Players Add job whitelist system (#28085) 2024-06-01 05:08:31 -07:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-04-22 13:57:13 +10:00
Power Predict ActivatableUIRequiresPower (#28405) 2024-05-30 00:32:16 -07:00
PowerCell Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences Maybe fix invalid loadout prototypes (#28734) 2024-06-08 14:48:09 -04:00
Procedural Haunted dungeon template (#23768) 2024-03-24 14:37:18 +11:00
Projectiles Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-07 14:23:25 +11:00
Prying Firelock improvements part 1 (#26582) 2024-05-22 04:16:20 -07:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-16 14:54:46 +10:00
RCD Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-08 23:10:00 -05:00
Radio Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
Random Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-06 02:37:49 -04:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-03-29 16:28:16 +11:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Nerf ninja research stealing (#26421) 2024-03-26 11:52:27 +11:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Robotics malf killer 9000 (robotics console) (#24855) 2024-05-08 23:36:07 -07:00
Roles Add JobRequirementOverride prototypes (#28607) 2024-06-07 09:43:02 -07:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Salvage Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Pulling rework v2 (#24936) 2024-03-19 14:30:56 +11:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Shuttles Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-01 23:10:24 -04:00
Silicons fix borg ui mispredict opening (#28305) 2024-05-26 13:07:16 -07:00
Singularity fix singulo decay (#28743) 2024-06-09 00:36:47 +10:00
Slippery Add an admin smite for making people slip really far (and localize the admin smites better) (#27246) 2024-05-11 22:01:58 -04:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-21 12:59:56 +11:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
Speech Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make remaining IPrototypes partial (#27157) 2024-04-20 17:48:38 +10:00
Spreader Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-03 17:39:00 -07:00
Stacks Makes machine parts stackable, removes unused field in stack prototypes (#28434) 2024-06-01 13:49:28 -04:00
Standing Make standing state down sound nullable (#28132) 2024-05-19 16:35:22 -06:00
Station Job starting gear is now defined in the starting gear rather than backpack prototypes (#27605) 2024-06-03 19:52:15 -04:00
StationRecords Record deletion (#27883) 2024-05-12 17:07:54 +02:00
StatusEffect Remove AlertType and AlertCategory (#27933) 2024-05-23 22:43:04 -04:00
StatusIcon Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Add closing storage UIs to StorageInteractionTest (#28633) 2024-06-05 18:14:25 -04:00
Store Clean up store system (#28463) 2024-06-01 11:29:17 -04:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-05-30 14:49:12 +03:00
Strip Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Stunnable Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
SubFloor Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-12 10:31:54 -04:00
Tag Cleans up tag system (#28272) 2024-06-02 11:11:19 +10:00
Teleportation hand teleport portals now may start in the same grid. (#28556) 2024-06-04 12:34:07 -04:00
Temperature light ciggies with fire structures (#23196) 2024-01-01 00:10:48 -08:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief New Thief minor antagonist (#21520) 2023-12-24 02:58:28 -07:00
Throwing Stop items that are being pulled from spinning (#26504) 2024-03-30 14:35:42 +11:00
Tiles Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-22 18:08:40 +11:00
Timing Make UseDelay SetLength do EnsureComp (#27601) 2024-05-02 22:16:16 +10:00
Tips Tippy, the helpful hint clown! (#26767) 2024-04-28 21:38:16 -07:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Tools Welding tweaks (#27959) 2024-06-02 23:28:53 -04:00
Traits Accent trait limit (#28046) 2024-06-03 14:47:06 -04:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-03 17:40:03 -04:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Separate "thank you" messages from general ads (#25867) 2024-03-28 17:46:26 +11:00
Verbs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Make shuttle walls/windows constructable (#19255) 2023-11-20 17:20:24 -08:00
Weapons Make projectile & hitscan reflection only try once with the best reflector (#28539) 2024-06-04 09:26:19 -04:00
Weather Code cleanup: Dirty(Comp) (#26238) 2024-03-19 23:27:02 -04:00
Whistle Whistle for security (second try) (#23945) 2024-01-12 01:05:28 -07:00
Whitelist Gets rid of obsolete EntityWhitelist.IsValid() function (#28565) 2024-06-03 18:42:50 -04:00
Wieldable Don't switch-unwield if mob has more than 2 hands (#28438) 2024-06-04 09:11:48 -04:00
Wires fix borg ui mispredict opening (#28305) 2024-05-26 13:07:16 -07:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 12:09:26 -04:00
Zombies Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-03 12:12:21 -04:00
Content.Shared.csproj Content update for UI prediction (#27214) 2024-04-26 18:16:24 +10:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00