* Add Butcherable component to humans. ...What? * Meat from a meat spike is now named after the source Note: This doesn't propagate to burgers (add a component maybe) |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| ContainerSlot.cs | ||
| VisibilityFlags.cs | ||
* Add Butcherable component to humans. ...What? * Meat from a meat spike is now named after the source Note: This doesn't propagate to burgers (add a component maybe) |
||
|---|---|---|
| .. | ||
| Components | ||
| EntitySystems | ||
| ContainerSlot.cs | ||
| VisibilityFlags.cs | ||