Delta-v/Content.Server/GameTicking/Rules
deltanedas 09fcddc555
make uplink implants work with contracts (#3761)
* add action prototype

* refactor contracts so its stored on the mind

* let uplink implants access contracts

* goida

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-15 17:43:51 +01:00
..
Components Return of warops (#3561) 2025-05-12 12:54:33 -04:00
VariationPass upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
AntagLoadProfileRuleSystem.cs Re-enabling nukie species(except vox), added antag species blacklisting 2024-08-09 17:31:25 +01:00
DeathMatchRuleSystem.cs Fix imports 2024-12-07 16:38:11 +00:00
DragonRuleSystem.cs fix dragon spawn location and round end summary (#31890) 2024-09-14 13:58:54 +01:00
GameRuleSystem.Utility.cs Add support for antag-before-job selection (#35789) 2025-03-14 10:53:07 -04:00
GameRuleSystem.cs Fix test ops real (#1626) 2024-08-14 15:09:20 +00:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
LoadMapRuleSystem.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
NukeopsRuleSystem.cs Return of warops (#3561) 2025-05-12 12:54:33 -04:00
ParadoxCloneRuleSystem.cs Add paradox clone to admin antag control (#36105) 2025-04-06 20:41:20 +01:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RevolutionaryRuleSystem.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
RoundstartStationVariationRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
RuleGridsSystem.cs LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SecretRuleSystem.cs [Port]Game presets can now have cooldowns to prevent back-to-back modes (#2744) 2025-01-19 00:33:44 +00:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-08-09 19:42:00 +01:00
SurvivorRuleSystem.cs Extracts magic strings from Tag calls (#36305) 2025-04-06 21:35:59 +01:00
ThiefRuleSystem.cs make thief a rp antag (#3591) 2025-05-01 17:57:38 +01:00
TraitorRuleSystem.cs make uplink implants work with contracts (#3761) 2025-05-15 17:43:51 +01:00
ZombieRuleSystem.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00