..
Components
Return of warops ( #3561 )
2025-05-12 12:54:33 -04:00
VariationPass
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
AntagLoadProfileRuleSystem.cs
Re-enabling nukie species(except vox), added antag species blacklisting
2024-08-09 17:31:25 +01:00
DeathMatchRuleSystem.cs
Fix imports
2024-12-07 16:38:11 +00:00
DragonRuleSystem.cs
fix dragon spawn location and round end summary ( #31890 )
2024-09-14 13:58:54 +01:00
GameRuleSystem.Utility.cs
Add support for antag-before-job selection ( #35789 )
2025-03-14 10:53:07 -04:00
GameRuleSystem.cs
Fix test ops real ( #1626 )
2024-08-14 15:09:20 +00:00
InactivityTimeRestartRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
KillCalloutRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
LoadMapRuleSystem.cs
Refactor map loading & saving ( #34020 )
2025-03-01 13:20:37 +00:00
MaxTimeRestartRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
NukeopsRuleSystem.cs
Return of warops ( #3561 )
2025-05-12 12:54:33 -04:00
ParadoxCloneRuleSystem.cs
Add paradox clone to admin antag control ( #36105 )
2025-04-06 20:41:20 +01:00
RespawnRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
RevolutionaryRuleSystem.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
RoundstartStationVariationRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
RuleGridsSystem.cs
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
SandboxRuleSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
SecretRuleSystem.cs
[Port]Game presets can now have cooldowns to prevent back-to-back modes ( #2744 )
2025-01-19 00:33:44 +00:00
SubGamemodesSystem.cs
move gamerule components to shared ( #28572 )
2024-08-09 19:42:00 +01:00
SurvivorRuleSystem.cs
Extracts magic strings from Tag calls ( #36305 )
2025-04-06 21:35:59 +01:00
ThiefRuleSystem.cs
make thief a rp antag ( #3591 )
2025-05-01 17:57:38 +01:00
TraitorRuleSystem.cs
make uplink implants work with contracts ( #3761 )
2025-05-15 17:43:51 +01:00
ZombieRuleSystem.cs
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00