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CarpRiftsConditionSystem.cs
dragon refactor, objectives and use GenericAntag ( #20201 )
2023-09-30 13:18:01 -07:00
CodeConditionSystem.cs
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
DieConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
EscapeShuttleConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
HelpProgressConditionSystem.cs
Remove uses of AllObjectives ( #30077 )
2024-07-16 10:17:18 +03:00
HijackShuttleConditionSystem.cs
Fix hijack objective ( #21241 )
2023-10-27 22:33:18 -04:00
KeepAliveCondition.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
KillPersonConditionSystem.cs
Wizard Summon Guns/Magic ( #32692 )
2024-11-17 17:46:31 +01:00
MultipleTraitorsRequirementSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NinjaConditionsSystem.cs
Mind Role Entities ( #31318 )
2024-10-10 10:48:56 +02:00
NotCommandRequirementSystem.cs
Fix warden being and qm being not considered head for tot kill head objective ( #32721 )
2024-10-18 11:43:05 +02:00
NotJobRequirementSystem.cs
Mind Role Entities ( #31318 )
2024-10-10 10:48:56 +02:00
NumberObjectiveSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementSystem.cs
Remove uses of AllObjectives ( #30077 )
2024-07-16 10:17:18 +03:00
ObjectiveLimitSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
RoleRequirementSystem.cs
Mind Role Entities ( #31318 )
2024-10-10 10:48:56 +02:00
SpeciesRequirementSystem.cs
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
StealConditionSystem.cs
increase thieving beacon range to 2 ( #31340 )
2024-09-19 23:55:31 +10:00
SurviveConditionSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
TargetObjectiveSystem.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00