Delta-v/Content.Server/Arcade/ArcadeSystem.SpaceVillain.cs

18 lines
480 B
C#

using Content.Server.Arcade.Components;
using Content.Server.Power.Components;
namespace Content.Server.Arcade;
public sealed partial class ArcadeSystem
{
private void InitializeSpaceVillain()
{
SubscribeLocalEvent<SpaceVillainArcadeComponent, PowerChangedEvent>(OnSVillainPower);
}
private void OnSVillainPower(EntityUid uid, SpaceVillainArcadeComponent component, ref PowerChangedEvent args)
{
component.OnPowerStateChanged(args);
}
}