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* Alert autoremove v0
* Code cleanup and timing
* comment
* Tritium, code compression
* not resolving manually
* reduced lookups, new comp
* fix-fix yes
* use RemCompDeferred, handle OnUnpaused
* missed a todo
* entitysystem resolve
* remove unnecessary component updates
* remove AlertState from comp, move EntityUnpausedEvent actions to AlertStateComponent's Timespan
* Code cleanup
* comments
* combines AutoRemove input into Clear
* minor logic adjustment that does not really change anything but is less ambiguous
(cherry picked from commit ecd2d5a644)
20 lines
641 B
C#
20 lines
641 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Alert;
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/// <summary>
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/// Copy of the entity's alerts that are flagged for autoRemove, so that not all of the alerts need to be checked constantly
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class AlertAutoRemoveComponent : Component
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{
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/// <summary>
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/// List of alerts that have to be checked on every tick for automatic removal at a specific time
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/// </summary>
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[AutoNetworkedField]
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[DataField]
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public List<AlertKey> AlertKeys = new();
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public override bool SendOnlyToOwner => true;
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}
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