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Access
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Fix minsizes for all windows that needed it (#3648)
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2021-03-15 09:38:08 +01:00 |
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ActionBlocking
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Actor
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Open character window centered (#3735)
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2021-03-28 13:40:23 +11:00 |
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Arcade
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Atmos
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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Body
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Botany
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Cleans up Hydroponics content. (#3025)
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2021-02-17 23:59:15 +11:00 |
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Buckle
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Cargo
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Chemistry
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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CloningPod
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Enable nullability in Content.Server (#3685)
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2021-03-16 15:50:20 +01:00 |
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Clothing
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Command
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Comms Console Announcements (#3629)
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2021-03-14 16:21:57 +11:00 |
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Configuration
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Construction
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Enable nullability in Content.Shared (#3626)
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2021-03-15 21:55:49 +01:00 |
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Conveyor
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Crayon
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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Disposal
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Fix minsizes for all windows that needed it (#3648)
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2021-03-15 09:38:08 +01:00 |
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Doors
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Explosion
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Fluids
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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GUI
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Refactor drag and drop to use a shared interface (#2012)
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2020-10-14 15:24:07 +02:00 |
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Gravity
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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HUD/Inventory
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Improves the HUD (#3655)
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2021-03-27 02:23:12 +11:00 |
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IconSmoothing
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Instruments
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Interactable
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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Items
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Kitchen
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Markers
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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MedicalScanner
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Fix minsizes for all windows that needed it (#3648)
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2021-03-15 09:38:08 +01:00 |
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Mobs
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Improves the HUD (#3655)
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2021-03-27 02:23:12 +11:00 |
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Morgue
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Movement
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Improved Slippery prediction, moves Slippery entirely to Shared (#3677)
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2021-03-15 19:01:15 +01:00 |
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Nutrition
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Observer
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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PDA
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Paper
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Pointing
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Portal
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Make portals use ICollideBehavior and set collidable.Hard to false (#2186)
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2020-10-10 13:32:42 +02:00 |
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Power
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Fix minsizes for all windows that needed it (#3648)
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2021-03-15 09:38:08 +01:00 |
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Projectiles
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Pulling
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Add client pulling prediction (#2041)
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2020-10-16 20:35:09 +02:00 |
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Recycling
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Research
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Rotation
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Singularity
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Sound
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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StationEvents
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Storage
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Change storage window to OpenCentered (#3729)
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2021-03-27 01:01:12 -07:00 |
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Strap
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Suspicion
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Make TraitorOverlay use EnumerateRunes()
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2021-03-14 11:36:55 +01:00 |
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Trigger
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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VendingMachines
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Watercloset
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Weapons
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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Wires
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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AnimationsTestComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ClickableComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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ClientEntitySpawnerComponent.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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ComputerVisualizer.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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DoAfterComponent.cs
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Fix DoAfter flicker (#3643)
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2021-03-16 09:16:55 +01:00 |
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EmergencyLightComponent.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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ExpendableLightVisualizer.cs
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Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
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2020-09-13 14:23:52 +02:00 |
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ExtinguisherCabinetVisualizer.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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FlashLightVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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HandheldLightComponent.cs
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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IItemStatus.cs
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Item status!
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2020-01-09 00:28:04 +01:00 |
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InteractionOutlineComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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LanternVisualizer.cs
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Massive Namespace Cleanup (#3120)
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2021-02-11 01:13:03 -08:00 |
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LightBehaviourComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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LowWallComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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MagbootsComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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MagicMirrorBoundUserInterface.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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ParticleAcceleratorPartVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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PlaceableSurfaceComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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RadiationCollectorVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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ReinforcedWallComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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ReinforcedWallVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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StackComponent.cs
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Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes.
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2021-03-26 17:10:31 -07:00 |
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StackVisualizer.cs
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Serialization v3 content PR (#3491)
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2021-03-05 01:08:38 +01:00 |
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WindowComponent.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |
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WindowVisualizer.cs
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Enable nullability in Content.Client (#3257)
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2021-03-10 14:48:29 +01:00 |