Delta-v/Content.Server/MobState/States/CriticalMobState.cs

23 lines
647 B
C#

using Content.Server.Stunnable;
using Content.Server.Stunnable.Components;
using Content.Shared.MobState.State;
using Content.Shared.StatusEffect;
using Content.Shared.Stunnable;
using Robust.Shared.GameObjects;
namespace Content.Server.MobState.States
{
public class CriticalMobState : SharedCriticalMobState
{
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out StatusEffectsComponent? stun))
{
EntitySystem.Get<StatusEffectsSystem>().TryRemoveStatusEffect(entity.Uid, "Stun");
}
}
}
}