Delta-v/Content.Server/GameTicking
Rainfey b9d2f5a409
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

(cherry picked from commit 4e6c59cfe5)
2024-03-07 01:06:59 +01:00
..
Commands Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Events Make AdminLogsSystem an IoC manager (#8492) 2022-05-28 23:41:17 -07:00
Presets Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Prototypes Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Rules Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
GameTicker.CVars.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
GameTicker.GamePreset.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
GameTicker.GameRule.cs Roundstart variation game rules (#24397) 2024-02-08 12:03:43 +01:00
GameTicker.Lobby.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
GameTicker.LobbyBackground.cs WebP lobby images (#25184) 2024-02-18 23:32:45 +01:00
GameTicker.LobbyMusic.cs Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
GameTicker.Player.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
GameTicker.Replays.cs Add server name into the replay final (#25564) 2024-03-07 00:52:58 +01:00
GameTicker.RoundFlow.cs Save round information into replay_final.yml (#23013) 2024-02-18 23:36:10 +01:00
GameTicker.Spawning.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
GameTicker.StatusShell.cs Expose preset in status (#23586) 2024-01-26 21:47:39 +01:00
GameTicker.cs Log server ID in connection logs table (#21911) 2023-12-16 19:27:08 +01:00
ManifestEntry.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00