..
Abilities /Mime
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Access
Donk co. microwave + microwave tweaks ( #28951 )
2024-07-05 20:34:35 +02:00
Actions
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Acz
Port python packaging to Content.Packaging ( #21458 )
2023-11-12 20:45:40 +01:00
Administration
Fix playtime on player tab getting set to Unknown ( #28876 )
2024-07-05 20:27:59 +02:00
Advertise
Convert advertisements to use localized datasets ( #28400 )
2024-06-01 17:41:58 +02:00
Afk
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Alert
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
AlertLevel
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Ame
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Animals
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Announcements
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Anomaly
Small anomaly behavior fix ( #28290 )
2024-06-01 17:17:36 +02:00
Antag
Make `MakeAntag()` log errors instead of throwing exceptions ( #28771 )
2024-07-05 20:22:37 +02:00
Arcade
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-28 00:27:48 +01:00
Atmos
Fix air alarms ( #29172 )
2024-07-25 00:26:26 +02:00
Audio
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
BarSign /Systems
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Beam
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Bed
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Bible
Use non-generic `TryComp()` for metadata & transform ( #28133 )
2024-06-01 16:53:51 +02:00
Body
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
Botany
Move GasMixture to shared ( #27480 )
2024-05-07 04:00:15 +02:00
Buckle /Systems
Powered stasis bed prevents body decay ( #23520 )
2024-01-26 22:16:32 +01:00
CPUJob/JobQueues /Queues
Move jobQueue to engine ( #16443 )
2023-05-15 12:47:12 +10:00
Camera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
CardboardBox
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Cargo
Add order quantity to cargo invoice label ( #28821 )
2024-07-05 20:28:09 +02:00
CartridgeLoader
Fixed cartridges installing more than once ( #29187 )
2024-07-25 00:30:38 +02:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Chat
Some code fixes
2024-06-08 20:37:53 +02:00
Chemistry
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Chunking
Optimise DecalOverlay ( #25266 )
2024-03-05 09:49:43 +01:00
Cloning
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Clothing
Add moon boots ( #29009 )
2024-07-25 00:14:05 +02:00
Cluwne
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
CombatMode
Fix hostile simplemob rotation ( #20900 )
2023-10-14 22:06:22 +02:00
Commands
Action, Action Container, and Action Upgrade changes ( #24005 )
2024-01-26 22:51:47 +01:00
Communications
Comms Consoles without CanShuttle can no longer recall ( #28803 )
2024-07-05 20:26:39 +02:00
Configurable
Welding tweaks ( #27959 )
2024-06-06 21:59:35 +02:00
Connection
Panic Bunker uses minutes not hours ( #28805 )
2024-07-05 20:24:14 +02:00
Construction
Fix construction rotation ( #28427 )
2024-07-05 20:28:05 +02:00
Containers
Disposal aftermerg fix ( #27488 )
2024-05-07 03:45:07 +02:00
Coordinates
Kill `SharedEntityExtensions` and all popup extensions ( #20909 )
2023-10-20 15:29:43 +02:00
Crayon
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
CrewManifest
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
CriminalRecords /Systems
Add "Subpoenaed" status for SecHud and Criminal Records Computer ( #1405 )
2024-07-01 21:50:51 +00:00
Cuffs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Damage
Add moon boots ( #29009 )
2024-07-25 00:14:05 +02:00
Database
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
Decals
Change some `EntityQueryEnumerator` to `AllEntityQuery` ( #27969 )
2024-05-18 13:59:02 +02:00
Defusable
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
DeltaV
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge
2024-07-25 00:07:10 +02:00
Destructible
Resolve `'EntitySystem.Get<T>()' is obsolete` in content ( #27936 )
2024-05-18 13:58:55 +02:00
DetailExaminable
Hide flavor text if identity hidden ( #19635 )
2023-08-30 09:38:16 +10:00
DeviceLinking
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-07-25 00:34:34 +02:00
Devour
Dropping Corpses Devoured by Space Dragons on Gib/Butcher. ( #28709 )
2024-06-08 20:30:58 +02:00
Dice
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Discord
Relay custom votes to a webhook ( #18561 )
2023-12-16 20:24:33 +01:00
Disposal
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
DoAfter
More DoAfter Changes ( #14609 )
2023-04-02 21:13:48 -04:00
Doors
Make firelock warning light not require power and add a PointLight ( #29024 )
2024-07-05 20:37:28 +02:00
Dragon
dragon antag refactor ( #28217 )
2024-06-01 17:59:40 +02:00
Drunk
Drunk Shader ( #8910 )
2022-06-23 14:33:25 +10:00
EUI
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Only auto-enable internals when necessary ( #28248 )
2024-06-01 17:55:05 +02:00
Emoting
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Emp
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Engineering
Use non-generic `TryComp()` for metadata & transform ( #28133 )
2024-06-01 16:53:51 +02:00
Ensnaring
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
EntityList
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Entry
Add job whitelist system ( #28085 )
2024-06-01 18:02:43 +02:00
Examine
Obsolete refactor - ConnectedClient to Channel ( #24409 )
2024-01-27 23:44:02 +01:00
Execution
Fix build error
2024-05-18 14:12:42 +02:00
Explosion
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
Extinguisher
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Eye /Blinding
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Fax
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
Fluids
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Forensics
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge
2024-07-25 00:07:10 +02:00
GameTicking
Replace StationRandomTransform ( #29149 )
2024-07-25 00:19:04 +02:00
Gateway
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Gatherable
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
GenericAntag
bring back paradox anomaly ( #825 )
2024-02-13 16:55:35 +01:00
Geras
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
Ghost
Add JobRequirementOverride prototypes ( #28607 )
2024-06-08 20:30:16 +02:00
GhostKick
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Add moon boots ( #29009 )
2024-07-25 00:14:05 +02:00
GridPreloader
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
Guardian
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
GuideGenerator
Make some prototypes use frozen collections ( #22576 )
2024-01-22 18:36:50 +01:00
Hands /Systems
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
Holiday
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Holosign
Convert to Unix
2024-03-27 11:05:48 +00:00
HotPotato
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Humanoid
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
IP
Dependency update / fixes / skrungle bungle ( #23745 )
2024-01-26 22:33:46 +01:00
IdentityManagement
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
IgnitionSource
fix fire spread round removal ( #27986 )
2024-05-18 13:59:20 +02:00
ImmovableRod
Optimise immovable rod mapinit ( #27149 )
2024-04-21 23:21:51 +02:00
Implants
Clean up store system ( #28463 )
2024-06-06 21:28:46 +02:00
Info
Obsolete `Logger` cleanup for `EntitySystem`s ( #25941 )
2024-03-17 14:46:35 +01:00
Instruments
Swap some InRangeUnobstructed for InRangeUnoccluded ( #28706 )
2024-06-08 20:30:39 +02:00
Interaction
Fix hugging mispredict ( #28432 )
2024-06-01 17:59:47 +02:00
Inventory
Move storage binds and slot click handling to shared ( #27135 )
2024-04-21 23:31:37 +02:00
IoC
Add job whitelist system ( #28085 )
2024-06-01 18:02:43 +02:00
Item
Misc ItemToggleSystem changes ( #26489 )
2024-04-07 14:04:40 +02:00
Jittering
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
Jobs
Replace EntityUid parsing with NetEntity ( #23474 )
2024-01-26 21:29:52 +01:00
KillTracking
Try fix KeyNotFoundException in KillTrackingSystem ( #28553 )
2024-06-08 19:58:52 +02:00
Kitchen
Donk co. microwave + microwave tweaks ( #28951 )
2024-07-05 20:34:35 +02:00
Labels /Label
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
LandMines
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Lathe
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Light
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Lightning
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-18 13:55:05 +02:00
MagicMirror
actually fix magic mirrors ( #28282 )
2024-06-01 17:13:23 +02:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Add NukeOps Test ( #27207 )
2024-05-03 00:01:36 +02:00
Maps
Replace StationRandomTransform ( #29149 )
2024-07-25 00:19:04 +02:00
MassMedia
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Materials
scoopable ash and foam, solution transfer prediction ( #25832 )
2024-04-07 14:27:04 +02:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Medical
Mannequin ( #29004 )
2024-07-05 20:37:36 +02:00
Mind
Fix ghosts getting spawned in nullspace ( #27617 )
2024-05-18 13:53:01 +02:00
Mindshield
Fix not removing RevolutionaryRoleComponent from minds on mindshield application ( #20832 )
2023-10-14 22:02:40 +02:00
Mining
Add linter-friendly WeightedRandom prototypes ( #18729 )
2023-08-06 12:31:25 +10:00
MoMMI
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
Mobs
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Morgue
Examine prediction ( #23565 )
2024-01-26 21:48:02 +01:00
Motd
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
MouseRotator
Mouse rotator system ( #19267 )
2023-09-27 21:59:12 +02:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
PullingController cooldown change ( #29177 )
2024-07-25 00:27:25 +02:00
NPC
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
NameIdentifier
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Ninja
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
NodeContainer
Prevent stacking pipes ( #28308 )
2024-06-01 17:14:50 +02:00
Nuke
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
NukeOps
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Nutrition
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Nyanotrasen
Fix oopsie
2024-07-25 00:23:07 +02:00
Objectives
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
PAI
Use non-generic `TryComp()` for metadata & transform ( #28133 )
2024-06-01 16:53:51 +02:00
PDA
Non-uplink PDAs no longer can have TC inserted into them ( #28985 )
2024-07-05 20:32:40 +02:00
Paper
Use non-generic `TryComp()` for metadata & transform ( #28133 )
2024-06-01 16:53:51 +02:00
Parallax
biome flexibility changes ( #28017 )
2024-05-18 14:00:10 +02:00
ParticleAccelerator
Update PA admin warnings ( #28911 )
2024-07-05 20:27:06 +02:00
Payload /EntitySystems
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Physics
Fix conveyor mispredicts ( #28157 )
2024-07-25 00:18:40 +02:00
Pinpointer
Fix nearest beacon messages reporting the opposite direction ( #28869 )
2024-07-05 20:26:23 +02:00
Placement
Merge `ActorSystem` and `IPlayerManager` ( #21314 )
2023-11-12 20:53:33 +01:00
Players
Fix playtime on player tab getting set to Unknown ( #28876 )
2024-07-05 20:27:59 +02:00
PneumaticCannon
Welding tweaks ( #27959 )
2024-06-06 21:59:35 +02:00
Pointing
Remove obsolete VisibilitySystem functions ( #28610 )
2024-06-08 20:17:17 +02:00
Points
Unrevert audio ( #21330 )
2023-12-02 20:16:36 +01:00
Polymorph
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-05-02 23:52:38 +02:00
Power
Fix incorrect use of atmos dt ( #29112 )
2024-07-25 00:17:25 +02:00
PowerCell
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
PowerSink
Remove all obsolete BatteryComponent method calls ( #25871 )
2024-03-07 01:52:46 +01:00
Prayer
Fix null ref exception in PrayerSystem ( #28712 )
2024-07-05 20:21:45 +02:00
Preferences /Managers
Add Job preference tests ( #28625 )
2024-06-08 20:19:39 +02:00
Procedural
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Projectiles
Only auto-enable internals when necessary ( #28248 )
2024-06-01 17:55:05 +02:00
Puppet
Moves muted to shared ( #25374 )
2024-03-05 09:45:27 +01:00
Radiation
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-06 21:44:48 +02:00
Radio
Code cleanup: radio jammer ( #29052 )
2024-07-25 00:34:34 +02:00
RandomAppearance
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
RandomMetadata
Add support for LocalizedDatasets to RandomMetadata ( #28601 )
2024-06-08 20:24:12 +02:00
RatKing
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Remotes
Restrict door remotes to only being able to manipulate doors relevant to their type ( #26371 )
2024-03-27 18:28:06 +01:00
Repairable
add fuel costs back to finishing welding ( #27030 )
2024-04-21 23:20:07 +02:00
RequiresGrid
Add RequiresGrid component ( #23394 )
2024-03-05 09:48:10 +01:00
Research
Add prediction for Tech Disks, cleanup ( #29061 )
2024-07-25 00:34:28 +02:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-18 13:58:34 +02:00
Revenant
Remove obsolete VisibilitySystem functions ( #28610 )
2024-06-08 20:17:17 +02:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Robotics /Systems
malf killer 9000 (robotics console) ( #24855 )
2024-05-18 13:34:13 +02:00
Roles
localize RoleBriefing ( #28824 )
2024-07-05 20:27:47 +02:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
RoundEnd
Add evac shuttle test. ( #27152 )
2024-04-21 23:22:04 +02:00
Salvage
fix borgs getting deleted by salvage magnets ( #29006 )
2024-07-05 20:37:18 +02:00
Sandbox
Resolve `'EntitySystem.Get<T>()' is obsolete` in content ( #27936 )
2024-05-18 13:58:55 +02:00
Screens
cancelable brig timers ( #26557 )
2024-04-07 14:22:06 +02:00
SensorMonitoring
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-08 19:52:10 +02:00
ServerInfo
Launcher info links. ( #12781 )
2022-12-02 17:23:43 -08:00
ServerUpdates
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Shuttles
SS-28662 Add cvars to support forcing people to departures and making those at departures invincible ( #28765 )
2024-07-05 20:32:35 +02:00
Silicons
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-07-25 00:17:37 +02:00
Singularity
Add moon boots ( #29009 )
2024-07-25 00:14:05 +02:00
Solar
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Sound
Add Ability to stop sound when MobState is Dead ( #26905 )
2024-04-21 21:56:36 +02:00
Spawners
Some code fixes
2024-06-08 20:37:53 +02:00
Species /Systems
Body code cleanup ( #24946 )
2024-04-07 14:04:17 +02:00
Speech
Make wearing an Ushanka also apply accent to your name ( #29111 )
2024-07-25 00:17:54 +02:00
Spider
Spiders Buff and critters change ( #13377 )
2023-01-22 18:50:05 -04:00
SprayPainter
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Spreader
Cleans up tag system ( #28272 )
2024-06-06 21:33:38 +02:00
Sprite
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Stack
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-06 21:29:09 +02:00
Standing
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
Station
Replace StationRandomTransform ( #29149 )
2024-07-25 00:19:04 +02:00
StationEvents
LoadMapRule grid storage rework ( #28210 )
2024-06-08 20:14:24 +02:00
StationRecords
fix ninja hacking not affecting sechud ( #28021 )
2024-05-18 14:01:33 +02:00
Stealth
Cardboard Box and Stealth Components ( #11569 )
2022-10-10 09:17:53 +11:00
Sticky
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Storage
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Store
Non-uplink PDAs no longer can have TC inserted into them ( #28985 )
2024-07-05 20:32:40 +02:00
Strip
Add popup for owner when inserting item in hand ( #28032 )
2024-06-01 17:15:45 +02:00
Stunnable
Misc ItemToggleSystem changes ( #26489 )
2024-04-07 14:04:40 +02:00
SubFloor
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
2024-03-24 00:13:35 +01:00
SurveillanceCamera
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-08 20:03:26 +02:00
Tabletop
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Teleportation
hand teleport portals now may start in the same grid. ( #28556 )
2024-06-08 20:16:59 +02:00
Temperature
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Terminator
paradox code cleanup ( #1411 )
2024-06-30 19:34:48 +02:00
Tesla
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Thief
fugitives redux ( #1413 )
2024-06-30 19:40:33 +00:00
Tiles
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Tips
Localize tips ( #28285 )
2024-06-01 17:41:48 +02:00
Toilet
Toilet Upgrade (needs review) ( #22133 )
2024-04-07 14:18:32 +02:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Toolshed /Commands
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Traitor
Clean up store system ( #28463 )
2024-06-06 21:28:46 +02:00
Traits
Unrevivable trait ( #24226 )
2024-06-08 20:47:28 +02:00
UserInterface
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
VendingMachines
Allow vending machines to be repaired ( #28920 )
2024-07-05 20:34:38 +02:00
Verbs
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
VoiceMask
Content update for UI prediction ( #27214 )
2024-05-03 00:15:32 +02:00
Voting
Clean up command perms ( #28451 )
2024-06-01 18:01:58 +02:00
Wagging
Stop wagging tails on crit ( #25323 )
2024-02-18 23:39:38 +01:00
Warps
Default warp point names ( #21017 )
2023-10-20 15:29:43 +02:00
Weapons
Lasers passover objects like projectiles unless the target is clicked on ( #28768 )
2024-07-05 20:29:00 +02:00
Weather
clean up weather systems ( #28792 )
2024-07-25 00:18:03 +02:00
Whitelist
Whitelistremoves now requires either ban or whitelist, not both ( #994 )
2024-03-27 23:53:09 +00:00
Wires
fix borg ui mispredict opening ( #28305 )
2024-06-01 17:13:35 +02:00
Worldgen
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Xenoarchaeology
Nodescanner now works with right click ( #26873 )
2024-07-05 20:28:57 +02:00
Zombies
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
AssemblyInfo.cs
Add test to load all config presets ( #20705 )
2023-10-08 19:58:55 +02:00
Content.Server.csproj
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Content.Server.csproj.DotSettings
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
Content.{Client,Server} are now Exes that can be ran.
2020-01-22 20:17:32 +01:00