Delta-v/Content.Shared/Weapons/Ranged/Components
SlamBamActionman 63d05a5e53 Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
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ActionGunComponent.cs make dragons breathe fire (#26746) 2024-05-18 13:31:40 +02:00
AmmoComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
AmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
AutoShootGunComponent.cs Ports Salv Cannon requiring power from Frontier (#2227) 2024-11-18 16:53:07 +00:00
BallisticAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
BasicEntityAmmoProviderComponent.cs Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
BatteryAmmoProviderComponent.cs Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
BatteryWeaponFireModesComponent.cs BatteryWeaponFireModes refactor (#24502) 2024-02-08 11:52:31 +01:00
ChamberMagazineAmmoProviderComponent.cs Rework the Flare Gun & add a Security Shell Gun. (#32829) 2024-11-15 17:30:45 +00:00
ClothingSlotAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ContainerAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 19:17:26 +01:00
FlyBySoundComponent.cs Gun auto state handlers (#15186) 2023-04-13 18:08:56 -07:00
GrapplingGunComponent.cs Grappling gun's ReelRate can be changed (#30493) 2024-08-09 18:14:53 +01:00
GunComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
GunRequiresWieldComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
GunWieldBonusComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
HitscanBatteryAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MagazineAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 19:17:26 +01:00
ProjectileBatteryAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RechargeBasicEntityAmmoComponent.cs Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
RechargeCycleAmmoComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ReflectiveComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RevolverAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SharedAmmoCounterComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SolutionAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
SpeedLoaderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
TargetedProjectileComponent.cs Make projectiles not hit crit mobs unless clicked on (#27905) 2024-05-18 13:53:49 +02:00
UseDelayOnShootComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00