* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance |
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|---|---|---|
| .. | ||
| GridPathfindingChunk.cs | ||
| GridPathfindingComponent.cs | ||
| PathFlags.cs | ||
| PathPoly.cs | ||
| PathPortal.cs | ||
| PathRequest.cs | ||
| PathResult.cs | ||
| PathfindingRequestEvent.cs | ||
| PathfindingSystem.AStar.cs | ||
| PathfindingSystem.BFS.cs | ||
| PathfindingSystem.Breadth.cs | ||
| PathfindingSystem.Common.cs | ||
| PathfindingSystem.Distance.cs | ||
| PathfindingSystem.Grid.cs | ||
| PathfindingSystem.Helper.cs | ||
| PathfindingSystem.Line.cs | ||
| PathfindingSystem.Simple.cs | ||
| PathfindingSystem.Splines.cs | ||
| PathfindingSystem.Widen.cs | ||
| PathfindingSystem.cs | ||