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Components
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Zombie round shuttle autocall waits until more crew are zombied. (#24379)
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2024-01-21 21:02:25 -05:00 |
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DeathMatchRuleSystem.cs
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Add new entity spawn test & fix misc bugs (#19953)
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2023-10-16 16:54:10 +11:00 |
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GameRulePrototype.cs
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Make all prototype types partial (#21374)
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2023-11-01 19:56:23 -07:00 |
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GameRuleSystem.cs
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Replace all T : Component constraints with T : IComponent (#21073)
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2023-10-17 19:42:47 -07:00 |
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GenericAntagRuleSystem.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-21 07:33:18 -07:00 |
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InactivityTimeRestartRuleSystem.cs
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Un-revert IPlayerManager refactor (#21244)
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2023-10-28 09:59:53 +11:00 |
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KillCalloutRuleSystem.cs
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Move ActorComponent to shared (#21293)
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2023-10-29 04:21:02 +11:00 |
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MaxTimeRestartRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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NukeopsRuleSystem.cs
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Fix deadmin on join cvar for nukies (#20198)
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2024-01-06 20:29:53 +11:00 |
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PiratesRuleSystem.cs
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Fix shuttle loading error (#22767)
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2023-12-19 23:24:26 -07:00 |
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RespawnRuleSystem.cs
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Obsolete refactor - ConnectedClient to Channel (#24409)
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2024-01-23 09:14:13 +11:00 |
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RevolutionaryRuleSystem.cs
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Obsolete refactor - ConnectedClient to Channel (#24409)
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2024-01-23 09:14:13 +11:00 |
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SandboxRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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SecretRuleSystem.cs
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Add admin log messages for gamerule addition and end (#24092)
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2024-01-20 12:02:12 -06:00 |
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ThiefRuleSystem.cs
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Ensure correct number of thieves are selected (#23270)
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2023-12-31 21:25:28 -05:00 |
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TraitorRuleSystem.cs
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more objective logging + maybe fix the no objective bug (#24139)
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2024-01-15 16:09:14 -07:00 |
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ZombieRuleSystem.cs
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ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601)
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2024-01-26 21:56:09 -05:00 |