Delta-v/Content.Server/GameTicking/Rules
Simon bb828af6d3
ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601)
II immunity

Make ERT, DeathSquad and Central Command officers immune to being II
2024-01-26 21:56:09 -05:00
..
Components Zombie round shuttle autocall waits until more crew are zombied. (#24379) 2024-01-21 21:02:25 -05:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-16 16:54:10 +11:00
GameRulePrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
GameRuleSystem.cs Replace all T : Component constraints with T : IComponent (#21073) 2023-10-17 19:42:47 -07:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-21 07:33:18 -07:00
InactivityTimeRestartRuleSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
KillCalloutRuleSystem.cs Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Fix deadmin on join cvar for nukies (#20198) 2024-01-06 20:29:53 +11:00
PiratesRuleSystem.cs Fix shuttle loading error (#22767) 2023-12-19 23:24:26 -07:00
RespawnRuleSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
RevolutionaryRuleSystem.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Add admin log messages for gamerule addition and end (#24092) 2024-01-20 12:02:12 -06:00
ThiefRuleSystem.cs Ensure correct number of thieves are selected (#23270) 2023-12-31 21:25:28 -05:00
TraitorRuleSystem.cs more objective logging + maybe fix the no objective bug (#24139) 2024-01-15 16:09:14 -07:00
ZombieRuleSystem.cs ERT, DeathSquad and Central Command Officer Inital Infected immunity (#23601) 2024-01-26 21:56:09 -05:00