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CarpRiftsConditionComponent.cs
dragon refactor, objectives and use GenericAntag ( #20201 )
2023-09-30 13:18:01 -07:00
DieConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
DoorjackConditionComponent.cs
Use conditions to store progress for Ninja objectives ( #20254 )
2023-10-10 09:32:10 +03:00
EscapeShuttleConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
HelpProgressConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
HijackShuttleConditionComponent.cs
Fix hijack objective ( #21241 )
2023-10-27 22:33:18 -04:00
KeepAliveConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
KillPersonConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
MultipleTraitorsRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NotCommandRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NotJobRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
NumberObjectiveComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
ObjectiveBlacklistRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
ObjectiveLimitComponent.cs
add limits to steal objectives ( #22672 )
2023-12-24 17:20:55 -08:00
PickRandomHeadComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
PickRandomPersonComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
RandomTraitorAliveComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
RandomTraitorProgressComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
RoleRequirementComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
SocialObjectiveComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
SpeciesRequirmentComponent.cs
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
SpiderChargeConditionComponent.cs
Store ninja objectives in conditions 2 ( #20894 )
2024-01-29 15:06:32 +11:00
StealConditionComponent.cs
Steal cleanup ( #24428 )
2024-01-28 12:10:39 +11:00
StealResearchConditionComponent.cs
Use conditions to store progress for Ninja objectives ( #20254 )
2023-10-10 09:32:10 +03:00
StealTargetComponent.cs
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
SurviveConditionComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
TargetObjectiveComponent.cs
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
TerminatorTargetOverrideComponent.cs
exterminator midround minor antag ( #19946 )
2023-12-24 20:16:56 -07:00
TerrorConditionComponent.cs
Use conditions to store progress for Ninja objectives ( #20254 )
2023-10-10 09:32:10 +03:00