Delta-v/Content.Server/Atmos
DrSmugleaf 074db878bb
Remove redundant null checks for atmos (#2703)
* Remove redundant null checks for atmos

* Remove unnecessary nullability parameter from AtmosphereSystem.GetGridAtmosphere

* Remove more nullability markers

* Bring back null checks for gas tanks

* Remove null checks from GasMixture.Merge and TileAtmosphere.AssumeAir

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-08 12:17:13 +01:00
..
Reactions Updated serializer data fields (#2702) 2020-12-04 11:06:53 +01:00
AtmosHelpers.cs Add InvalidateTileAir Transform extension method (#2687) 2020-12-04 12:21:57 +01:00
EntityNetworkUtils.cs Replace MapIndices with Vector2i (#2228) 2020-10-11 15:21:21 +02:00
ExcitedGroup.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
FireEvent.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
GasMixture.cs Remove redundant null checks for atmos (#2703) 2020-12-08 12:17:13 +01:00
HighPressureMovementController.cs Add readonly where it is missing and fix those field names according to their modifiers (#2589) 2020-11-22 00:02:00 +11:00
Hotspot.cs Gas overlay chunking (#1678) 2020-08-17 16:12:21 +02:00
IGridAtmosphereComponent.cs Removes AtmosCooldown from TileAtmosphere, fixes various atmos issues (#2297) 2020-10-19 14:50:16 +02:00
ITemperatureExpose.cs Adds FlammableComponent, humans can now catch on fire. (#2115) 2020-09-22 15:40:04 +02:00
TileAtmosInfo.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
TileAtmosphere.cs Remove redundant null checks for atmos (#2703) 2020-12-08 12:17:13 +01:00