Delta-v/Content.Server/GameObjects/Components/Disposal
DrSmugleaf 89e853d8e2
Make disposal units also flush air (#2686)
* Make disposal units also flush air

* Make disposals use tile.AssumeAir instead of tile.Air.Merge

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-12-08 12:54:34 +01:00
..
DisposalBendComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalEntryComponent.cs Make disposal units also flush air (#2686) 2020-12-08 12:54:34 +01:00
DisposalHolderComponent.cs Make disposal units also flush air (#2686) 2020-12-08 12:54:34 +01:00
DisposalJunctionComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
DisposalMailingUnitComponent.cs Fix disposals do_after (#2722) 2020-12-08 12:17:00 +01:00
DisposalRouterComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
DisposalTaggerComponent.cs Use 'new' expression in places where the type is evident for content (#2590) 2020-11-27 21:00:49 +11:00
DisposalTransitComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00
DisposalTubeComponent.cs Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
DisposalUnitComponent.cs Make disposal units also flush air (#2686) 2020-12-08 12:54:34 +01:00
IDisposalTubeComponent.cs Stop caching connected tubes and discover them on each step (#1554) 2020-08-01 03:45:40 +02:00