Delta-v/Content.Server/GameObjects/Components/Nutrition
metalgearsloth fe93f2ac30
Fix thrown throwing (#2723)
Technically some stuff could be dependent upon the entity regardless if it's deleted but this is how ICollideBehavior does it (not by my design) so I figured we'd make it consistent.

If someone really needs the functionality even if it's deleted then they can refactor it.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-12-08 12:21:12 +01:00
..
CreamPieComponent.cs Adds IThrowCollide, Creaming people with cream pies and tactical stun baton throws (#2122) 2020-09-22 15:34:30 +02:00
CreamPiedComponent.cs Fix thrown throwing (#2723) 2020-12-08 12:21:12 +01:00
DrinkComponent.cs Make mechanism behaviors properly update, fix eating and drinking (#2472) 2020-11-02 11:37:37 +01:00
FoodComponent.cs Update components to use EnsureWarn (#2676) 2020-12-04 13:26:54 +01:00
FoodContainerComponent.cs Removed EntityManager member variable from Components and EntitySystems (#2502) 2020-11-18 15:45:53 +01:00
HungerComponent.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00
ThirstComponent.cs Damage rework (#2525) 2020-12-07 14:52:55 +01:00