Technically some stuff could be dependent upon the entity regardless if it's deleted but this is how ICollideBehavior does it (not by my design) so I figured we'd make it consistent. If someone really needs the functionality even if it's deleted then they can refactor it. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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| ExamineSystem.cs | ||
| InteractionSystem.cs | ||