A fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine
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Paul Ritter 6602c8c972
Objectives (#2459)
* temp commit to save progress

* adds objectives

* refactors mind.addobjective a bit

* better names for my testobjectives which i'll remove later on anyways

* nullable errors

* some misc fixes

* no sorted or set, what was i thinking here?

* removes unused imports

* added commands

* fully implements stealcondition

* started uiwork

* moved prototypeicon to engine

* removes objective class & uiwork

* refactors ui to only update when opened
adds progresstexturerect

* adds some margin

* removes some testing code

* ignores objectiveprototypes on clientside

* fixes

* removes using statements for exp

* gets the job

* always show issuer

* locs & _

* giving commands some love

* Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs

Co-authored-by: Exp <theexp111@gmail.com>

* makes commands use new thingy

* string interpolation

* good catch exp

* loc'd

* linq gone

* runtime

* moves function from engine

* oopsie

* Update Content.Server/Objectives/Conditions/StealCondition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* makes messages directed

* base call & validation

* shuffle once

* No? Money down!

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-11-22 18:38:07 +11:00
.github Update build-test.yml dotnet-version to 5.0.100 (#2586) 2020-11-20 13:14:41 +01:00
.vscode Fix C# VSCode extension recommendation. 2020-05-01 20:03:42 +02:00
BuildChecker use CannyFastMath in various places even where it might not be any different 2020-06-14 09:36:53 -04:00
BuildFiles/Mac/Space Station 14.app/Contents Updated Mac Icon (#1058) 2020-06-02 13:29:33 +02:00
Content.Benchmarks Commit another net serializer benchmark since I committed the other one too. 2020-11-21 12:11:07 +01:00
Content.Client Objectives (#2459) 2020-11-22 18:38:07 +11:00
Content.IntegrationTests Copyright Pass/Pruning | Part 1 - Clothing (#2539) 2020-11-22 15:17:14 +11:00
Content.Server Objectives (#2459) 2020-11-22 18:38:07 +11:00
Content.Server.Database Permissions panel. 2020-11-10 16:50:28 +01:00
Content.Shared Objectives (#2459) 2020-11-22 18:38:07 +11:00
Content.Tests Cleanup, code review, comments. 2020-11-10 21:30:20 +01:00
Resources Objectives (#2459) 2020-11-22 18:38:07 +11:00
RobustToolbox@add186ea8b Update submodule for .NET 5 2020-11-19 03:54:24 +01:00
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.appveyor.yml Let's pray it all works 2019-12-16 00:46:09 +01:00
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.gitattributes Code Styling defaults & C# Git Diff support (#593) 2020-02-06 16:16:15 +01:00
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.gitmodules Update gitmodules 2019-03-29 22:11:40 -06:00
Jenkinsfile Hey dum dum update the Jenkinsfile. 2020-04-27 12:06:18 +02:00
LICENSE.TXT Create LICENSE.TXT 2017-08-02 12:27:55 -07:00
README.md Remove leftover Travis files (#2334) 2020-10-21 15:11:04 +02:00
RUN_THIS.py package_release_build mac support. 2017-08-14 15:05:39 +02:00
SpaceStation14.sln Remove leftover Travis files (#2334) 2020-10-21 15:11:04 +02:00
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auth.ps1 Define CVars in a central location. 2020-09-25 21:39:33 +02:00
runclient.bat update client bat 2019-04-15 21:34:02 -06:00
runserver.bat Update Scripts 2019-04-15 21:12:00 -06:00

README.md

Space Station 14

Space Station 14 is a revived attempt at an SS13 remake.

This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.

If you want to host or create content for SS14, this is the repo you need. Contains both RobustToolbox and the content pack for development of new content packs.

Getting in Touch

The IRC is setup to relay back and forth to the Discord server so IRC nerds will not be left out.

Documentation

We have various documentation articles about various systems on both content pack and engine on HackMD wiki.

Contributing

We are happy to accept contributions from anybody. Get in Discord or IRC if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!

Building

See the relevant HackMD wiki page