Delta-v/Content.Client/Light
Pieter-Jan Briers af4ff4e9de
Update content to remove redundant Robust math types (#38930)
Vector3, Vector4, Matrix4, and Quaternion are now gone. This switches us over to System.Numerics where applicable.
2025-07-22 12:29:17 +02:00
..
Components Fix yaml linter and misc errors (#37444) 2025-07-10 00:25:36 -04:00
EntitySystems Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Visualizers Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-05-23 14:12:20 -04:00
AfterLightTargetOverlay.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
AmbientOcclusionOverlay.cs Validate `ShaderPrototype` IDs (#38728) 2025-07-03 18:11:31 -07:00
BeforeLightTargetOverlay.cs Uncomment blur (#35213) 2025-02-17 02:35:24 +11:00
HandheldLightSystem.cs Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
LightBlurOverlay.cs Uncomment blur (#35213) 2025-02-17 02:35:24 +11:00
LightCycleSystem.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-08 16:07:42 +11:00
RgbLightControllerSystem.cs Update content to remove redundant Robust math types (#38930) 2025-07-22 12:29:17 +02:00
RoofOverlay.cs Add wall-based ambient occlusion (#38276) 2025-06-24 17:56:14 +10:00
SunShadowOverlay.cs Validate `ShaderPrototype` IDs (#38728) 2025-07-03 18:11:31 -07:00
TileEmissionOverlay.cs Apply RoofOverlay per-grid not per-map + fix lighting quality (#35207) 2025-02-16 16:29:03 +03:00