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BlackAndWhiteOverlay.cs
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Validate `ShaderPrototype` IDs (#38728)
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2025-07-03 18:11:31 -07:00 |
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BlackAndWhiteOverlaySystem.cs
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improve noir glasses shader (#37996)
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2025-06-02 09:16:10 -07:00 |
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EntityHealthBarOverlay.cs
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Cleanup more `SpriteComponent` warnings (part 4) (#37550)
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2025-05-18 03:48:11 +02:00 |
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EquipmentHudSystem.cs
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make RefreshOverlay default to the player session (#32354)
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2025-01-30 16:09:25 +11:00 |
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NoirOverlay.cs
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Validate `ShaderPrototype` IDs (#38728)
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2025-07-03 18:11:31 -07:00 |
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NoirOverlaySystem.cs
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improve noir glasses shader (#37996)
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2025-06-02 09:16:10 -07:00 |
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ShowCriminalRecordIconsSystem.cs
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-03 12:12:21 -04:00 |
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ShowHealthBarsSystem.cs
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make RefreshOverlay default to the player session (#32354)
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2025-01-30 16:09:25 +11:00 |
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ShowHealthIconsSystem.cs
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make RefreshOverlay default to the player session (#32354)
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2025-01-30 16:09:25 +11:00 |
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ShowHungerIconsSystem.cs
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Cleans up StatusIconSystem and fixing some bugs (#28270)
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2024-06-03 12:12:21 -04:00 |
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ShowJobIconsSystem.cs
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Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814)
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2025-07-07 21:57:05 +02:00 |
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ShowMindShieldIconsSystem.cs
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Fake mindshield componentry and Implanter (#34079)
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2025-01-27 18:37:46 -08:00 |
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ShowSyndicateIconsSystem.cs
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Add tooltips to the agent ID job icons and improve status icon prototypes (#28575)
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2024-08-09 16:14:07 +10:00 |
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ShowThirstIconsSystem.cs
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Hunger and thirst huds fix (#32832)
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2024-11-05 17:58:23 +01:00 |
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StencilOverlay.RestrictedRange.cs
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Validate `ShaderPrototype` IDs (#38728)
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2025-07-03 18:11:31 -07:00 |
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StencilOverlay.Weather.cs
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Validate `ShaderPrototype` IDs (#38728)
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2025-07-03 18:11:31 -07:00 |
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StencilOverlay.cs
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Validate `ShaderPrototype` IDs (#38728)
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2025-07-03 18:11:31 -07:00 |
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StencilOverlaySystem.cs
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Replace obsolete GetTilesIntersecting methods (#32455)
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2024-12-01 12:56:47 +11:00 |