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AlertLevelInterceptionRuleComponent.cs
Add syndicate sleeper agents random event ( #27501 )
2024-05-03 10:13:35 +10:00
AnomalySpawnRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BasicStationEventSchedulerComponent.cs
refactor event schedulers to use explicit game rules ( #29320 )
2024-08-14 15:21:01 +10:00
BluespaceArtifactRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BluespaceLockerRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BreakerFlipRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
BureaucraticErrorRuleComponent.cs
Fix Station AI being affected by Bureaucratic Event ( #32021 )
2024-09-11 13:24:24 +02:00
CargoGiftsRuleComponent.cs
Departmental Economy ( #36445 )
2025-04-13 15:22:36 +02:00
ClericalErrorRuleComponent.cs
clerical error station event ( #23091 )
2023-12-27 20:09:05 -07:00
FalseAlarmRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
GasLeakRuleComponent.cs
buff gas leak event ( #25864 )
2024-03-06 12:41:03 +11:00
GreytideVirusComponent.cs
Greytide Virus station event ( #33547 )
2024-11-27 00:50:20 +11:00
ImmovableRodRuleComponent.cs
Immovable Rod visual variations ( #25932 )
2024-03-24 23:45:52 +01:00
IonStormRuleComponent.cs
Ion storm event ( #20277 )
2023-10-26 22:40:13 -04:00
KudzuGrowthRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MassHallucinationsRuleComponent.cs
MassHallucinationsRule Minor Refactor ( #28748 )
2024-07-20 15:53:57 +10:00
MeteorSwarmComponent.cs
Revamped Meteor Swarm ( #28974 )
2024-06-14 20:38:43 -07:00
PowerGridCheckRuleComponent.cs
Cleanup: Use ``SoundCollectionSpecifier`` instead of string literals in ``PowerGridCheckRule`` ( #35449 )
2025-02-25 08:16:10 +11:00
RampingStationEventSchedulerComponent.cs
Event scheduler setting tweaks ( #31018 )
2024-08-15 13:33:17 -06:00
RandomEntityStorageSpawnRuleComponent.cs
Fix closet skeletons spawning in nullspace ( #22942 )
2023-12-24 23:48:58 -07:00
RandomSentienceRuleComponent.cs
Re-add improved random sentience event ( #29123 )
2024-08-18 17:41:12 -06:00
RandomSpawnRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SentienceTargetComponent.cs
Re-add improved random sentience event ( #29123 )
2024-08-18 17:41:12 -06:00
SolarFlareRuleComponent.cs
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
SpaceSpawnRuleComponent.cs
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
StationEventComponent.cs
Sleeper agents event no longer occurs when evacuation is called ( #30646 )
2024-08-05 13:17:53 +10:00
VentClogRuleComponent.cs
Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out ( #37959 )
2025-07-10 05:06:51 +02:00
VentCritterSpawnLocationComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
VentCrittersRuleComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00