..
APC
Trip APCs when they exceed a power limit ( #41377 )
2026-01-26 19:22:40 +01:00
Abilities
Psionic Refactor ( #4788 )
2026-04-15 22:33:57 +02:00
Access
Fix "Unknown messageId" warnings from ID cards ( #42886 )
2026-06-29 12:43:59 +02:00
ActionBlocker
Don't process paused MoverControllers ( #39444 )
2026-04-04 16:57:19 +02:00
Actions
Fix Build Errors
2026-06-29 12:44:07 +02:00
Administration
Ban database refactor ( #42495 )
2026-06-29 12:43:39 +02:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-09 19:35:09 +00:00
Alert
fix AI battery alert ( #41879 )
2026-01-26 19:25:32 +01:00
AlertLevel
…
Ame
Predict AME Fuel Examine ( #38018 )
2025-08-06 23:42:02 +02:00
Animals
Debody Food and Drink Systems, Combine Food and Drink into One System. ( #39031 )
2025-11-23 15:22:18 -06:00
Anomaly
Prevent anomalies from spawning multiple entities on the same tile when instructed not to. ( #37833 )
2026-06-29 12:43:46 +02:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-14 10:53:07 -04:00
Arcade
…
Armable
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Armor
Nerf Web Vest Melee Stamina Resistance ( #5627 )
2026-05-12 02:59:54 +00:00
Atmos
cleanup GasPrototype and some other atmos code ( #43318 )
2026-06-29 12:44:16 +02:00
Audio
Add a basic API to `JukeboxSystem` ( #42896 )
2026-06-29 12:44:03 +02:00
BarSign
Fixed redundant bar sign windows ( #42960 )
2026-06-29 12:43:56 +02:00
Beam
…
Bed
Replace metabolism groups with metabolism stages ( #42172 )
2026-06-29 12:43:39 +02:00
Beeper
fix issues with proximity beeper ( #3975 )
2025-06-17 16:11:09 +00:00
Bible
…
Blocking
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
Body
Change PostMapInit Path to our actual maps
2026-06-29 12:44:09 +02:00
Botany
…
Bql
…
Buckle
Nubody (2/3) - ShitMed removal ( #5844 )
2026-05-21 20:27:04 -04:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-08-07 01:48:46 +02:00
CCVar
Optical thermal scanner implementation ( #42613 )
2026-06-29 12:43:48 +02:00
Cabinet
Make a lot more puddle stuff predicted ( #38871 )
2025-12-29 11:39:27 -06:00
Camera
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
CardboardBox
…
Cargo
Single item cargo orders are delivered in Parcel Wrap instead of crates ( #40834 )
2026-06-29 12:44:06 +02:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-24 00:17:33 +01:00
Changeling
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
CharacterInfo
…
Charges
fix: spellbooks can have charges ≠ 3 ( #38769 )
2025-11-23 15:22:29 -06:00
Chasm
Being grappled with a grapple gun allows you to cross chasms ( #39983 )
2025-12-29 11:39:02 -06:00
Chat
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
Chemistry
Predict reagent grinder ( #42815 )
2026-06-29 12:44:09 +02:00
Climbing
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Add status effect support to Traits, change PainNumbness to be a status effect ( #41646 )
2026-04-04 16:54:51 +02:00
Clothing
PredictedRandom Helpers ( #42797 )
2026-06-29 12:43:47 +02:00
Clumsy
PredictedRandom Helpers ( #42797 )
2026-06-29 12:43:47 +02:00
Cluwne
Make DamageSpecifier serializable ( #43049 )
2026-06-29 12:43:56 +02:00
CombatMode
HTNComponent from SharedNPCSystem ( #42750 )
2026-06-29 12:44:01 +02:00
Communications
Add the ability to call a GALPOL exfiltration shuttle ( #3722 )
2025-05-16 15:27:37 -04:00
Computer
…
Configurable
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Construction
Flatpack opening uses collision of flatpacked entity ( #41849 )
2026-06-29 12:44:13 +02:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-08-06 22:06:58 +02:00
Containers
Mantis Rework Pt. 1 ( #5757 )
2026-05-31 20:39:00 +00:00
Contraband
Add support for contraband text to the reagent guidebook ( #37113 )
2025-12-29 11:39:04 -06:00
Conveyor
Mob movement rewrite ( #35931 )
2025-04-06 20:43:50 +01:00
Coordinates
Cleanup warnings: Use TransformSystem for anchoring ( #39778 )
2025-12-29 11:39:11 -06:00
Crayon
Fix `SharedCrayonSystem` being both `[Virtual]` and `abstract` ( #43339 )
2026-06-29 12:44:14 +02:00
CrewManifest
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
CriminalRecords
Criminal console status expansion ( #36244 )
2025-12-29 11:39:29 -06:00
Cuffs
feat: Various Admin QOL features ( #5436 )
2026-04-04 16:38:32 +02:00
Damage
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Decals
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Defusable
…
Destructible
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-03-01 14:03:52 +00:00
DeviceLinking
Adding a random gate ( #41627 )
2026-04-04 16:56:52 +02:00
DeviceNetwork
Xenoborg jammer now ignores xenoborg associated frequencies ( #38005 )
2025-12-29 11:39:12 -06:00
Devour
Decouple gibbing from the body system ( #42405 )
2026-04-04 16:57:53 +02:00
Dice
PredictedRandom Helpers ( #42797 )
2026-06-29 12:43:47 +02:00
Directions
…
DisplacementMap
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Disposal
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
DoAfter
Cleanup warnings: CS0168, CS0414 ( #43198 )
2026-06-29 12:44:05 +02:00
Doors
Fix door animations ( #178 )
2026-05-10 11:42:51 -04:00
DragDrop
…
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
Refactor: Gas tile overlay split ( #42881 )
2026-06-29 12:44:06 +02:00
Drowsiness
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Drugs
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Drunk
Fix Being Drunk! ( #41002 )
2025-12-29 11:39:30 -06:00
Effects
…
Electrocution
Translation fix: insulated verbs ( #42617 )
2026-06-29 12:43:40 +02:00
Emag
Remove blacklist methods from fork changes
2026-01-26 19:25:30 +01:00
Emoting
Move ChatSystem.Emotes to shared ( #40866 )
2025-12-29 11:39:24 -06:00
Emp
Adjust various traitor explosives ( #42477 )
2026-06-29 12:43:35 +02:00
Engineering
Inflatable Module ( #35100 )
2025-11-23 15:22:30 -06:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-18 16:51:32 +01:00
EntityConditions
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
EntityEffects
cleanup GasPrototype and some other atmos code ( #43318 )
2026-06-29 12:44:16 +02:00
EntityList
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
EntityTable
Entity Table Probabilities API ( #41920 )
2026-06-29 12:43:45 +02:00
Entry
Remove static IoC from Replay and Shared EntryPoint ( #41707 )
2026-04-04 16:54:52 +02:00
Eui
…
Examine
Harmony lanyards ( #6035 )
2026-06-22 20:05:47 +02:00
Exchanger
…
Execution
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Explosion
Ignite atmosphere on explosions ( #41262 )
2026-04-04 16:57:17 +02:00
Eye
use proxy methods in EntitySystems ( #43083 )
2026-06-29 12:43:59 +02:00
Fax
Sent fax now tells where it was sent from ( #41108 )
2026-06-29 12:43:45 +02:00
FeedbackSystem
Dynamic feedback popup ( #43021 )
2026-06-29 12:43:57 +02:00
FingerprintReader
Event based lock access ( #40883 )
2025-12-29 11:39:26 -06:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-08-07 01:38:26 +02:00
Flash
Rename some Shadow to Soul
2026-06-29 12:44:09 +02:00
Fluids
Only one puddle sparkle please ( #43086 )
2026-06-29 12:44:00 +02:00
Foldable
Predict thieving beacon ( #39610 )
2026-04-04 16:57:22 +02:00
Follower
Remove Aghosts from "Warp to Most Followed" ( #41448 )
2026-01-26 19:22:39 +01:00
Forensics
Fix NF belt metadata file caused by git assuming that was the file to put it in
2025-11-23 15:22:33 -06:00
Friction
Physics Assert in SharedMoverController ( #37970 )
2026-04-04 16:57:19 +02:00
Friends
fix fish petting misprediction ( #30175 )
2024-08-09 17:51:30 +01:00
GPS
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
GameTicking
Multiantag Gamemode ( #37783 )
2025-11-23 15:22:25 -06:00
GameWindow
…
Gateway
…
Ghost
Fix ghost time of death ( #43411 )
2026-06-29 12:44:18 +02:00
GhostKick
…
GhostTypes
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
Gibbing
Fix Gibbing Not Dropping Brain and Organs ( #5874 )
2026-05-23 20:40:14 +00:00
Glue
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Gravity
Fix Build Errors
2026-06-29 12:44:07 +02:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-08-07 18:38:36 +02:00
Guidebook
Refactor guide entry tests. ( #43159 )
2026-06-29 12:44:02 +02:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Hands
Simplify hands UI code ( #42534 )
2026-06-29 12:43:38 +02:00
HealthExaminable
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
Holiday
…
Holopad
Station AI customizations ( #34501 )
2025-05-18 17:30:39 +01:00
Holosign
Fix Holosign Placement ( #42909 )
2026-06-29 12:43:56 +02:00
HotPotato
Trigger Refactor ( #39034 )
2025-11-23 15:22:15 -06:00
Humanoid
Scaling works, some errors killed.
2026-06-29 12:44:07 +02:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-06-29 12:43:35 +02:00
IgnitionSource
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Implants
Fix Build Errors
2026-06-29 12:44:07 +02:00
Info
Show fuckrules usage to admins ( #42988 )
2026-06-29 12:43:53 +02:00
Input
Nubody (2/3) - ShitMed removal ( #5844 )
2026-05-21 20:27:04 -04:00
Instruments
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Intellicard /Components
Sentry turrets - Part 8: AI notifications ( #35277 )
2025-11-23 15:22:21 -06:00
Interaction
Interaction particles pass ( #6033 )
2026-06-15 10:05:29 -05:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-08-06 23:27:43 +02:00
Inventory
Fix Build Errors
2026-06-29 12:44:07 +02:00
IoC
Remove static IoC from client & server EntryPoint ( #40562 )
2025-12-29 11:39:15 -06:00
Item
Port over the Fix for the activation audio bug ( #5648 )
2026-04-10 19:26:07 +02:00
ItemRecall
Nubody (2/3) - ShitMed removal ( #5844 )
2026-05-21 20:27:04 -04:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-15 17:45:08 +00:00
Jittering
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
KillTome
Fix files for upmerge changes. Notably Nubnody and Damagaeable
2026-06-29 12:44:06 +02:00
Kitchen
Predict reagent grinder ( #42815 )
2026-06-29 12:44:09 +02:00
Labels
Add hand label blacklist ( #42986 )
2026-06-29 12:43:53 +02:00
LandMines
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Lathe
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
Light
remove all use cases of TimerComponent ( #43320 )
2026-06-29 12:44:13 +02:00
Lightning
…
Localizations
Devices with access restrictions list those restrictions in their examination description ( #37712 )
2025-12-29 11:39:07 -06:00
Lock
Force-prying crit borgs opens borg panel ( #42460 )
2026-06-29 12:43:37 +02:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
…
Machines
Add multipart machines system ( #35969 )
2025-08-06 23:29:17 +02:00
Magic
Decouple gibbing from the body system ( #42405 )
2026-04-04 16:57:53 +02:00
MagicMirror
fixed barber scissors misgendering when blocked by a hat ( #42948 )
2026-06-29 12:43:52 +02:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
Maps
Non-obsoletion warnings as errors in Release. ( #42983 )
2026-06-29 12:43:54 +02:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-14 14:04:52 +01:00
Materials
Nubody ( #42419 )
2026-06-29 12:43:27 +02:00
Mech
Nubody (1/3) - Ipc removal ( #5840 )
2026-05-19 18:53:01 -04:00
Medical
cleanup GasPrototype and some other atmos code ( #43318 )
2026-06-29 12:44:16 +02:00
MedicalScanner
Nubody (2/3) - ShitMed removal ( #5844 )
2026-05-21 20:27:04 -04:00
Metabolism
Predicted Networked Metabolism ( #42798 )
2026-06-29 12:43:54 +02:00
Mind
Add transfer entity to mind events. ( #43020 )
2026-06-29 12:43:55 +02:00
Mindshield
Fix chameleon controller not updating fake mindshield action icon ( #42900 )
2026-06-29 12:43:51 +02:00
Mining
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Mobs
Initial decoupling pass on Damageable ( #43103 )
2026-06-29 12:44:01 +02:00
Module
…
Morgue
predict morgue and crematorium ( #39293 )
2025-11-23 15:22:29 -06:00
MouseRotator
Smooth combat mode rotation (Make Flashlights Awesome) ( #5163 )
2026-01-08 18:11:25 +01:00
Mousetrap
Trigger Refactor ( #39034 )
2025-11-23 15:22:15 -06:00
Movement
Removed MovementBodyPartComponent ( #43257 )
2026-06-29 12:44:09 +02:00
NPC
HTNComponent from SharedNPCSystem ( #42750 )
2026-06-29 12:44:01 +02:00
NameIdentifier
predict name identifiers ( #41605 )
2026-01-26 19:25:31 +01:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-09 21:44:44 +00:00
Ninja
Adds EMP Resistance component, gives it to ninja suit and headset ( #42334 )
2026-04-04 16:57:53 +02:00
NodeContainer
Revert "Xenoborg extractor ( #42796 )"
2026-06-29 12:44:10 +02:00
Nuke
Add small cooldown to NukeKeypadEnterMessages ( #41831 )
2026-04-04 16:56:51 +02:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Nutrition
Raise SolutionChangedEvent and SolutionContainerChangedEvent when handling SolutionComponent states ( #42814 )
2026-06-29 12:43:57 +02:00
Nyanotrasen
Fix weather scheduler attempt
2026-06-29 12:44:08 +02:00
Objectives
Predict thieving beacon ( #39610 )
2026-04-04 16:57:22 +02:00
Overlays
Optical thermal scanner implementation ( #42613 )
2026-06-29 12:43:48 +02:00
PAI
Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them ( #40475 )
2025-12-29 11:39:19 -06:00
PDA
Add Cyborg crew indicator ( #37038 )
2026-06-29 12:43:44 +02:00
Paper
AI? Being able to send faxes? Perish the thought. ( #6064 )
2026-06-25 15:27:49 +00:00
Parallax
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
ParcelWrap
Single item cargo orders are delivered in Parcel Wrap instead of crates ( #40834 )
2026-06-29 12:44:06 +02:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-08-06 23:29:17 +02:00
Payload
Make Modular Grenades with Chemical payload respect their trigger delay ( #39905 )
2025-11-23 15:22:31 -06:00
Physics
Make conveyors stack items that stop ( #42829 )
2026-06-29 12:43:49 +02:00
Pinpointer
PinpointerSystem&Component cleanup ( #42463 )
2026-06-29 12:44:01 +02:00
Placeable
janet interaction particles port ( #1332 )
2026-05-30 09:16:08 -04:00
Players
Ban database refactor ( #42495 )
2026-06-29 12:43:39 +02:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
…
Pointing
…
Points
…
Polymorph
Prevent picking up chameleon projector disguises via context menu ( #42656 )
2026-06-29 12:43:41 +02:00
Popups
PopupOnTrigger ( #39913 )
2025-12-29 11:39:04 -06:00
Power
Power Consumers Rebalance: Simple Dynamic Power Loading ( #41961 )
2026-06-29 12:43:37 +02:00
PowerCell
Tweak Traitor Uplink - The Rest of the Uplink ( #42582 )
2026-06-29 12:43:39 +02:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
Drop ICharacterProfile/ICharacterAppearance interfaces ( #42661 )
2026-06-29 12:43:42 +02:00
Procedural
Ore + entitytable fixes ( #37675 )
2025-08-04 19:17:11 +02:00
Projectiles
TriggerOn(Un)Embed ( #41720 )
2026-04-04 16:56:51 +02:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-08-06 22:53:27 +02:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-18 17:14:54 +01:00
Prying
Give borgs default prying ( #41812 )
2026-06-29 12:43:55 +02:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Fix RCD not being able to place hull tiles in space ( #42740 )
2026-06-29 12:43:50 +02:00
Radiation
xenoarch: artifacts no longer irradiate themselves (much) ( #4976 )
2025-12-15 17:10:17 -06:00
Radio
Cleanup warnings: CS0168, CS0414, CS8321 ( #42623 )
2026-06-29 12:43:39 +02:00
Random
Better douner name generation ( #5836 )
2026-06-05 15:33:56 +02:00
RatKing
Add nodecrawling, implement ventcrawl with it ( #5830 )
2026-06-29 00:54:08 +00:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
Add EntityEffectOnTrigger and RejuvenateOnTrigger ( #40967 )
2025-12-29 11:39:28 -06:00
Remotes
[Fix] Door remote fixes ( #43063 )
2026-06-29 12:43:58 +02:00
Repairable
Fix welders running an additional time when no damage remains. ( #43321 )
2026-06-29 12:44:13 +02:00
RepulseAttract
Cosmic Cult | Release Patch ( #3811 )
2025-05-24 17:39:57 +01:00
Research
Reduce speso value of tech disks ( #43395 )
2026-06-29 12:44:17 +02:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
…
RetractableItemAction
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Revenant
Ghost buffers ( #5814 )
2026-05-29 16:26:20 -04:00
Revolutionary
Stunnable New Status and Cleanup ( #38618 )
2025-11-23 15:22:21 -06:00
Robotics
Better robotics console ( #38023 )
2025-11-23 15:22:23 -06:00
Roles
Announce job joins to their departments only ( #5863 )
2026-05-24 09:13:26 -05:00
Rootable
Metabolizing bloodstream ( #35071 )
2026-04-04 16:57:18 +02:00
Rotatable
Fix rotate verbs not being predicted ( #38165 )
2025-11-23 15:22:14 -06:00
Rotation
…
Rounding
…
SMES
…
SSDIndicator
fix: don't show SSD examine on dead people/ghost role ( #6012 )
2026-06-16 09:16:08 -05:00
Salvage
Weather entities ( #41427 )
2026-06-29 12:44:02 +02:00
Sandbox
Thermal vision overlay for admins ( #42812 )
2026-06-29 12:43:50 +02:00
SecretLocks
Add voice locks to various hidden syndicate items ( #39310 )
2025-11-23 15:22:23 -06:00
Security
Fix GenpopLockerBoundUserInterface prediction ( #42365 )
2026-04-04 16:57:52 +02:00
SelectableComponentAdder
use proxy methods in EntitySystems ( #43083 )
2026-06-29 12:43:59 +02:00
SensorMonitoring
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Sericulture
Fix sericulture zombies ( #40279 )
2025-12-29 11:39:25 -06:00
Shuttles
Fix emergency shuttle authorization bypass via ID rename ( #42640 )
2026-06-29 12:43:40 +02:00
Silicons
Refactor Ion Law string generation ( #42629 )
2026-06-29 12:44:06 +02:00
Singularity
Fix missing word from emitter alerts ( #43225 )
2026-06-29 12:44:05 +02:00
Slippery
Small Buff to Warden Hardsuit ( #5700 )
2026-05-24 16:31:12 +00:00
Smoking
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Solar
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Sound
Interaction particles pass ( #6033 )
2026-06-15 10:05:29 -05:00
Spawning
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Species
Decouple gibbing from the body system ( #42405 )
2026-04-04 16:57:53 +02:00
Speech
Move ChatSystem.Emotes to shared ( #40866 )
2025-12-29 11:39:24 -06:00
Spider
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Spillable
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SprayPainter
Colour picker, palettes, & other spraypainter stuff ( #41943 )
2026-06-29 12:43:37 +02:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Sprite
Scaling works, some errors killed.
2026-06-29 12:44:07 +02:00
Stacks
Interaction particles pass ( #6033 )
2026-06-15 10:05:29 -05:00
Standing
Nubody (2/3) - ShitMed removal ( #5844 )
2026-05-21 20:27:04 -04:00
Station
Nubody (1/3) - Ipc removal ( #5840 )
2026-05-19 18:53:01 -04:00
StationRecords
[FIX] Moved random manifest back server ( #43361 )
2026-06-29 12:44:15 +02:00
StatusEffect
Fix Build Errors
2026-06-29 12:44:07 +02:00
StatusEffectNew
Weather entities ( #41427 )
2026-06-29 12:44:02 +02:00
StatusIcon
Add Cyborg crew indicator ( #37038 )
2026-06-29 12:43:44 +02:00
Stealth
Nubody (2/3) - ShitMed removal ( #5844 )
2026-05-21 20:27:04 -04:00
StepTrigger
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
Sticky
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
Storage
Fix Build Errors
2026-06-29 12:44:07 +02:00
Store
[Admin] Made admin log be high if the buyer is not from expected faction for a store. ( #42687 )
2026-06-29 12:43:44 +02:00
StoreDiscount /Components
Cleanup remaining `IMapManager.MapExists` uses ( #37851 )
2025-08-05 17:10:34 +02:00
StoryGen
Fix usages of TryIndex() ( #39124 )
2025-12-29 11:39:03 -06:00
Strip
StrippableComponent timespan calculation fix ( #43022 )
2026-06-29 12:43:56 +02:00
Stunnable
Decouple standing state and drop item behavior ( #41566 )
2026-04-04 16:57:18 +02:00
SubFloor
advanced engineering goggles ( #5688 )
2026-05-03 10:48:21 +02:00
SurveillanceCamera
Camera map ( #39684 )
2026-04-04 16:57:55 +02:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-03-01 14:16:19 +00:00
Swab
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Tabletop
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Tag
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Telephone
Upstream Merge (June / July) attempt 2 electric boogaloo ( #4607 )
2025-11-06 18:22:39 +00:00
Teleportation
Cleanup warnings: CS0168, CS0414, CS8321 ( #42623 )
2026-06-29 12:43:39 +02:00
Temperature
removed PhysicalConstants.ZERO_CELCIUS ( #43316 )
2026-06-29 12:44:12 +02:00
Tests
Allow InteractionTests to load other maps ( #41226 )
2025-12-29 11:39:34 -06:00
TextScreen
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Thief
Thieving beacons automatically set coordinates when unfolded. ( #42520 )
2026-06-29 12:43:34 +02:00
Throwing
PredictedRandom Helpers ( #42797 )
2026-06-29 12:43:47 +02:00
Tiles
Tile Stacking - attempt 2 ( #42543 )
2026-06-29 12:43:36 +02:00
Timing
Trigger Refactor ( #39034 )
2025-11-23 15:22:15 -06:00
Tips
Cleanup TipsSystem, add TippyOnTrigger ( #41477 )
2026-01-26 19:22:39 +01:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-08-06 22:06:58 +02:00
Toilet
feat: properly perform predicted porta pottys (fix toilet prediction) ( #39394 )
2025-11-23 15:22:17 -06:00
Tools
Janiborg Module Cleanup ( #42330 )
2026-04-04 16:57:24 +02:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-08-07 01:38:26 +02:00
Traits
PredictedRandom Helpers ( #42797 )
2026-06-29 12:43:47 +02:00
Trigger
Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. ( #43207 )
2026-06-29 12:44:18 +02:00
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-08-05 16:53:07 +02:00
Turrets
Update DamageableSystem to modern standards ( #39417 )
2025-12-29 11:39:33 -06:00
Udder
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UserInterface
Interaction particles pass ( #6033 )
2026-06-15 10:05:29 -05:00
Vapor
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VendingMachines
Fix broken vending machine UI behavior ( #42110 )
2026-04-04 16:57:21 +02:00
Verbs
Revert "Xenoborg extractor ( #42796 )"
2026-06-29 12:44:10 +02:00
VoiceMask
Identity Mask now updates equipped Agent ID name ( #42772 )
2026-06-29 12:43:52 +02:00
Voting
Add Votekick functionality ( #32005 )
2024-10-02 11:38:43 +01:00
Wagging
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-06-29 12:43:35 +02:00
Wall
Network WallMountComponent ( #30837 )
2024-08-11 14:33:50 +01:00
Warps
Predict warp point location examines. ( #39402 )
2025-11-23 15:22:16 -06:00
Weapons
Revert "Support for melee weapon user overrides" ( #43106 )
2026-06-29 12:44:04 +02:00
Weather
Fix mroe Build Errors and move Weather Damage into _DV
2026-06-29 12:44:08 +02:00
Whistle
Fix files for upmerge changes. Notably Nubnody and Damagaeable
2026-06-29 12:44:06 +02:00
Whitelist
Remove blacklist methods in EntityWhitelistSystem ( #40932 )
2026-01-26 19:25:30 +01:00
Wieldable
Fix wielding two-handed items with only one hand ( #40966 )
2025-12-29 11:39:31 -06:00
Wires
localization support to air alarms, wire panels and more ( #39307 )
2025-11-23 15:22:16 -06:00
Xenoarchaeology
Fix sound issues with arti crusher. ( #42406 )
2026-06-29 12:43:41 +02:00
Xenoborgs /Components
Xenoborgs part 7 ( #40042 )
2026-01-26 19:22:38 +01:00
Zombies
Visual nubody (humanoid appearance refactor) ( #42476 )
2026-06-29 12:43:35 +02:00
_CD /Records
Update PlayerProvidedCharacterRecords.cs
2026-02-15 02:54:45 -05:00
_Corvax /Respawn
Port respawning from Frontierstation/Corvax ( #3021 )
2025-02-24 06:33:22 +00:00
_DEN /TimedDespawn
Holofan Rebalance (and Standardizing Holoprojectors) ( #4734 )
2025-12-05 12:56:09 +00:00
_DV
Predict reagent grinder ( #42815 )
2026-06-29 12:44:09 +02:00
_EE
Nubody (1/3) - Ipc removal ( #5840 )
2026-05-19 18:53:01 -04:00
_ES
Fix Build Errors
2026-06-29 12:44:07 +02:00
_FarHorizons
Fix Build Errors
2026-06-29 12:44:07 +02:00
_Goobstation
Change some of hte old values back
2026-06-29 12:44:08 +02:00
_Harmony
feat: show conspirator status icon to ghosts ( #5491 )
2026-03-26 17:21:10 +01:00
_Impstation
Change some of hte old values back
2026-06-29 12:44:08 +02:00
_Lavaland /Chasm
Ports Devils from Goobstation ( #4639 )
2025-11-20 10:11:07 +01:00
_Mono /CorticalBorer
More Migration
2026-06-29 12:44:08 +02:00
_NF
Fix Build Errors
2026-06-29 12:44:07 +02:00
_RMC14
Downstream fixes for .net10
2026-04-04 16:57:19 +02:00
_ST /Interaction
Interaction particles pass ( #6033 )
2026-06-15 10:05:29 -05:00
_Starlight
Port Starlight's expanded makeshift items ( #4984 )
2025-12-31 14:08:48 -06:00
Content.Shared.csproj
v269.0.0 RT update - .NET 10 ( #41855 )
2026-04-04 16:57:19 +02:00
Content.Shared.csproj.DotSettings
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GlobalUsings.cs
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SharedArrayExtension.cs
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