Delta-v/Content.Shared
Moony 6656adc083 Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207)
* Pass 1.

* i'm FREE

* Prevent hangups.

* okay fine here's an attribute for settings, will polish later and prolly remove the overridable thing.

* sigh.

* fix singular trigger bug so LatheTest doesn't flake.

* Remove SystemAttribute usage.

* Poke

* I used the shotgun. You know why? Cause the shot gun doesn’t miss, and unlike the shitty hybrid taser it stops a criminal in their tracks in two hits. Bang, bang, and they’re fucking done. I use four shots just to make damn sure. Because, once again, I’m not there to coddle a buncha criminal scum sucking f------, I’m there to 1) Survive the fucking round. 2) Guard the armory. So you can absolutely get fucked. If I get unbanned, which I won’t, you can guarantee I will continue to use the shotgun to apprehend criminals. Because it’s quick, clean and effective as fuck. Why in the seven hells would I fuck around with the disabler shots, which take half a clip just to bring someone down, or with the tazer bolts which are slow as balls, impossible to aim and do about next to jack shit, fuck all. The shotgun is the superior law enforcement weapon. Because it stops crime. And it stops crime by reducing the number of criminals roaming the fucking halls.

* Change the faulty store test into two tests, one of which is ignored for failing.
2026-06-29 12:44:18 +02:00
..
APC Trip APCs when they exceed a power limit (#41377) 2026-01-26 19:22:40 +01:00
Abilities Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
Access Fix "Unknown messageId" warnings from ID cards (#42886) 2026-06-29 12:43:59 +02:00
ActionBlocker Don't process paused MoverControllers (#39444) 2026-04-04 16:57:19 +02:00
Actions Fix Build Errors 2026-06-29 12:44:07 +02:00
Administration Ban database refactor (#42495) 2026-06-29 12:43:39 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-09 19:35:09 +00:00
Alert fix AI battery alert (#41879) 2026-01-26 19:25:32 +01:00
AlertLevel
Ame Predict AME Fuel Examine (#38018) 2025-08-06 23:42:02 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-11-23 15:22:18 -06:00
Anomaly Prevent anomalies from spawning multiple entities on the same tile when instructed not to. (#37833) 2026-06-29 12:43:46 +02:00
Antag Add support for antag-before-job selection (#35789) 2025-03-14 10:53:07 -04:00
Arcade
Armable upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Armor Nerf Web Vest Melee Stamina Resistance (#5627) 2026-05-12 02:59:54 +00:00
Atmos cleanup GasPrototype and some other atmos code (#43318) 2026-06-29 12:44:16 +02:00
Audio Add a basic API to `JukeboxSystem` (#42896) 2026-06-29 12:44:03 +02:00
BarSign Fixed redundant bar sign windows (#42960) 2026-06-29 12:43:56 +02:00
Beam
Bed Replace metabolism groups with metabolism stages (#42172) 2026-06-29 12:43:39 +02:00
Beeper fix issues with proximity beeper (#3975) 2025-06-17 16:11:09 +00:00
Bible
Blocking Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
Body Change PostMapInit Path to our actual maps 2026-06-29 12:44:09 +02:00
Botany
Bql
Buckle Nubody (2/3) - ShitMed removal (#5844) 2026-05-21 20:27:04 -04:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-08-07 01:48:46 +02:00
CCVar Optical thermal scanner implementation (#42613) 2026-06-29 12:43:48 +02:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-12-29 11:39:27 -06:00
Camera Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
CardboardBox
Cargo Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834) 2026-06-29 12:44:06 +02:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-18 17:55:22 +01:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
Changeling Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
CharacterInfo
Charges fix: spellbooks can have charges ≠ 3 (#38769) 2025-11-23 15:22:29 -06:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-12-29 11:39:02 -06:00
Chat Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
Chemistry Predict reagent grinder (#42815) 2026-06-29 12:44:09 +02:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2026-04-04 16:54:51 +02:00
Clothing PredictedRandom Helpers (#42797) 2026-06-29 12:43:47 +02:00
Clumsy PredictedRandom Helpers (#42797) 2026-06-29 12:43:47 +02:00
Cluwne Make DamageSpecifier serializable (#43049) 2026-06-29 12:43:56 +02:00
CombatMode HTNComponent from SharedNPCSystem (#42750) 2026-06-29 12:44:01 +02:00
Communications Add the ability to call a GALPOL exfiltration shuttle (#3722) 2025-05-16 15:27:37 -04:00
Computer
Configurable Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Construction Flatpack opening uses collision of flatpacked entity (#41849) 2026-06-29 12:44:13 +02:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Containers Mantis Rework Pt. 1 (#5757) 2026-05-31 20:39:00 +00:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-12-29 11:39:04 -06:00
Conveyor Mob movement rewrite (#35931) 2025-04-06 20:43:50 +01:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-12-29 11:39:11 -06:00
Crayon Fix `SharedCrayonSystem` being both `[Virtual]` and `abstract` (#43339) 2026-06-29 12:44:14 +02:00
CrewManifest v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
CriminalRecords Criminal console status expansion (#36244) 2025-12-29 11:39:29 -06:00
Cuffs feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Damage Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Decals upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Defusable
Destructible Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-03-01 14:03:52 +00:00
DeviceLinking Adding a random gate (#41627) 2026-04-04 16:56:52 +02:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-12-29 11:39:12 -06:00
Devour Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
Dice PredictedRandom Helpers (#42797) 2026-06-29 12:43:47 +02:00
Directions
DisplacementMap Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
DoAfter Cleanup warnings: CS0168, CS0414 (#43198) 2026-06-29 12:44:05 +02:00
Doors Fix door animations (#178) 2026-05-10 11:42:51 -04:00
DragDrop
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Refactor: Gas tile overlay split (#42881) 2026-06-29 12:44:06 +02:00
Drowsiness Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drugs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drunk Fix Being Drunk! (#41002) 2025-12-29 11:39:30 -06:00
Effects
Electrocution Translation fix: insulated verbs (#42617) 2026-06-29 12:43:40 +02:00
Emag Remove blacklist methods from fork changes 2026-01-26 19:25:30 +01:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-12-29 11:39:24 -06:00
Emp Adjust various traitor explosives (#42477) 2026-06-29 12:43:35 +02:00
Engineering Inflatable Module (#35100) 2025-11-23 15:22:30 -06:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-18 16:51:32 +01:00
EntityConditions Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
EntityEffects cleanup GasPrototype and some other atmos code (#43318) 2026-06-29 12:44:16 +02:00
EntityList Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
EntityTable Entity Table Probabilities API (#41920) 2026-06-29 12:43:45 +02:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2026-04-04 16:54:52 +02:00
Eui
Examine Harmony lanyards (#6035) 2026-06-22 20:05:47 +02:00
Exchanger
Execution Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Explosion Ignite atmosphere on explosions (#41262) 2026-04-04 16:57:17 +02:00
Eye use proxy methods in EntitySystems (#43083) 2026-06-29 12:43:59 +02:00
Fax Sent fax now tells where it was sent from (#41108) 2026-06-29 12:43:45 +02:00
FeedbackSystem Dynamic feedback popup (#43021) 2026-06-29 12:43:57 +02:00
FingerprintReader Event based lock access (#40883) 2025-12-29 11:39:26 -06:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Flash Rename some Shadow to Soul 2026-06-29 12:44:09 +02:00
Fluids Only one puddle sparkle please (#43086) 2026-06-29 12:44:00 +02:00
Foldable Predict thieving beacon (#39610) 2026-04-04 16:57:22 +02:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2026-01-26 19:22:39 +01:00
Forensics Fix NF belt metadata file caused by git assuming that was the file to put it in 2025-11-23 15:22:33 -06:00
Friction Physics Assert in SharedMoverController (#37970) 2026-04-04 16:57:19 +02:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
GPS upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
GameTicking Multiantag Gamemode (#37783) 2025-11-23 15:22:25 -06:00
GameWindow
Gateway
Ghost Fix ghost time of death (#43411) 2026-06-29 12:44:18 +02:00
GhostKick
GhostTypes Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
Gibbing Fix Gibbing Not Dropping Brain and Organs (#5874) 2026-05-23 20:40:14 +00:00
Glue Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Gravity Fix Build Errors 2026-06-29 12:44:07 +02:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-08-07 18:38:36 +02:00
Guidebook Refactor guide entry tests. (#43159) 2026-06-29 12:44:02 +02:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Hands Simplify hands UI code (#42534) 2026-06-29 12:43:38 +02:00
HealthExaminable Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
Holiday
Holopad Station AI customizations (#34501) 2025-05-18 17:30:39 +01:00
Holosign Fix Holosign Placement (#42909) 2026-06-29 12:43:56 +02:00
HotPotato Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Humanoid Scaling works, some errors killed. 2026-06-29 12:44:07 +02:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement Visual nubody (humanoid appearance refactor) (#42476) 2026-06-29 12:43:35 +02:00
IgnitionSource upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Implants Fix Build Errors 2026-06-29 12:44:07 +02:00
Info Show fuckrules usage to admins (#42988) 2026-06-29 12:43:53 +02:00
Input Nubody (2/3) - ShitMed removal (#5844) 2026-05-21 20:27:04 -04:00
Instruments Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-11-23 15:22:21 -06:00
Interaction Interaction particles pass (#6033) 2026-06-15 10:05:29 -05:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-08-06 23:27:43 +02:00
Inventory Fix Build Errors 2026-06-29 12:44:07 +02:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-12-29 11:39:15 -06:00
Item Port over the Fix for the activation audio bug (#5648) 2026-04-10 19:26:07 +02:00
ItemRecall Nubody (2/3) - ShitMed removal (#5844) 2026-05-21 20:27:04 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
KillTome Fix files for upmerge changes. Notably Nubnody and Damagaeable 2026-06-29 12:44:06 +02:00
Kitchen Predict reagent grinder (#42815) 2026-06-29 12:44:09 +02:00
Labels Add hand label blacklist (#42986) 2026-06-29 12:43:53 +02:00
LandMines upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Lathe v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Light remove all use cases of TimerComponent (#43320) 2026-06-29 12:44:13 +02:00
Lightning
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
Lock Force-prying crit borgs opens borg panel (#42460) 2026-06-29 12:43:37 +02:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking
Machines Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Magic Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
MagicMirror fixed barber scissors misgendering when blocked by a hat (#42948) 2026-06-29 12:43:52 +02:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Maps Non-obsoletion warnings as errors in Release. (#42983) 2026-06-29 12:43:54 +02:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Nubody (#42419) 2026-06-29 12:43:27 +02:00
Mech Nubody (1/3) - Ipc removal (#5840) 2026-05-19 18:53:01 -04:00
Medical cleanup GasPrototype and some other atmos code (#43318) 2026-06-29 12:44:16 +02:00
MedicalScanner Nubody (2/3) - ShitMed removal (#5844) 2026-05-21 20:27:04 -04:00
Metabolism Predicted Networked Metabolism (#42798) 2026-06-29 12:43:54 +02:00
Mind Add transfer entity to mind events. (#43020) 2026-06-29 12:43:55 +02:00
Mindshield Fix chameleon controller not updating fake mindshield action icon (#42900) 2026-06-29 12:43:51 +02:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs Initial decoupling pass on Damageable (#43103) 2026-06-29 12:44:01 +02:00
Module
Morgue predict morgue and crematorium (#39293) 2025-11-23 15:22:29 -06:00
MouseRotator Smooth combat mode rotation (Make Flashlights Awesome) (#5163) 2026-01-08 18:11:25 +01:00
Mousetrap Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Movement Removed MovementBodyPartComponent (#43257) 2026-06-29 12:44:09 +02:00
NPC HTNComponent from SharedNPCSystem (#42750) 2026-06-29 12:44:01 +02:00
NameIdentifier predict name identifiers (#41605) 2026-01-26 19:25:31 +01:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-09 21:44:44 +00:00
Ninja Adds EMP Resistance component, gives it to ninja suit and headset (#42334) 2026-04-04 16:57:53 +02:00
NodeContainer Revert "Xenoborg extractor (#42796)" 2026-06-29 12:44:10 +02:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2026-04-04 16:56:51 +02:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition Raise SolutionChangedEvent and SolutionContainerChangedEvent when handling SolutionComponent states (#42814) 2026-06-29 12:43:57 +02:00
Nyanotrasen Fix weather scheduler attempt 2026-06-29 12:44:08 +02:00
Objectives Predict thieving beacon (#39610) 2026-04-04 16:57:22 +02:00
Overlays Optical thermal scanner implementation (#42613) 2026-06-29 12:43:48 +02:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-12-29 11:39:19 -06:00
PDA Add Cyborg crew indicator (#37038) 2026-06-29 12:43:44 +02:00
Paper AI? Being able to send faxes? Perish the thought. (#6064) 2026-06-25 15:27:49 +00:00
Parallax Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
ParcelWrap Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834) 2026-06-29 12:44:06 +02:00
ParticleAccelerator Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-11-23 15:22:31 -06:00
Physics Make conveyors stack items that stop (#42829) 2026-06-29 12:43:49 +02:00
Pinpointer PinpointerSystem&Component cleanup (#42463) 2026-06-29 12:44:01 +02:00
Placeable janet interaction particles port (#1332) 2026-05-30 09:16:08 -04:00
Players Ban database refactor (#42495) 2026-06-29 12:43:39 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon
Pointing
Points
Polymorph Prevent picking up chameleon projector disguises via context menu (#42656) 2026-06-29 12:43:41 +02:00
Popups PopupOnTrigger (#39913) 2025-12-29 11:39:04 -06:00
Power Power Consumers Rebalance: Simple Dynamic Power Loading (#41961) 2026-06-29 12:43:37 +02:00
PowerCell Tweak Traitor Uplink - The Rest of the Uplink (#42582) 2026-06-29 12:43:39 +02:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences Drop ICharacterProfile/ICharacterAppearance interfaces (#42661) 2026-06-29 12:43:42 +02:00
Procedural Ore + entitytable fixes (#37675) 2025-08-04 19:17:11 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2026-04-04 16:56:51 +02:00
Prototypes Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-18 17:14:54 +01:00
Prying Give borgs default prying (#41812) 2026-06-29 12:43:55 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Fix RCD not being able to place hull tiles in space (#42740) 2026-06-29 12:43:50 +02:00
Radiation xenoarch: artifacts no longer irradiate themselves (much) (#4976) 2025-12-15 17:10:17 -06:00
Radio Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-06-29 12:43:39 +02:00
Random Better douner name generation (#5836) 2026-06-05 15:33:56 +02:00
RatKing Add nodecrawling, implement ventcrawl with it (#5830) 2026-06-29 00:54:08 +00:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-12-29 11:39:28 -06:00
Remotes [Fix] Door remote fixes (#43063) 2026-06-29 12:43:58 +02:00
Repairable Fix welders running an additional time when no damage remains. (#43321) 2026-06-29 12:44:13 +02:00
RepulseAttract Cosmic Cult | Release Patch (#3811) 2025-05-24 17:39:57 +01:00
Research Reduce speso value of tech disks (#43395) 2026-06-29 12:44:17 +02:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn
RetractableItemAction Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Revenant Ghost buffers (#5814) 2026-05-29 16:26:20 -04:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-11-23 15:22:21 -06:00
Robotics Better robotics console (#38023) 2025-11-23 15:22:23 -06:00
Roles Announce job joins to their departments only (#5863) 2026-05-24 09:13:26 -05:00
Rootable Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-11-23 15:22:14 -06:00
Rotation
Rounding
SMES
SSDIndicator fix: don't show SSD examine on dead people/ghost role (#6012) 2026-06-16 09:16:08 -05:00
Salvage Weather entities (#41427) 2026-06-29 12:44:02 +02:00
Sandbox Thermal vision overlay for admins (#42812) 2026-06-29 12:43:50 +02:00
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-11-23 15:22:23 -06:00
Security Fix GenpopLockerBoundUserInterface prediction (#42365) 2026-04-04 16:57:52 +02:00
SelectableComponentAdder use proxy methods in EntitySystems (#43083) 2026-06-29 12:43:59 +02:00
SensorMonitoring
Sericulture Fix sericulture zombies (#40279) 2025-12-29 11:39:25 -06:00
Shuttles Fix emergency shuttle authorization bypass via ID rename (#42640) 2026-06-29 12:43:40 +02:00
Silicons Refactor Ion Law string generation (#42629) 2026-06-29 12:44:06 +02:00
Singularity Fix missing word from emitter alerts (#43225) 2026-06-29 12:44:05 +02:00
Slippery Small Buff to Warden Hardsuit (#5700) 2026-05-24 16:31:12 +00:00
Smoking upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Solar
Sound Interaction particles pass (#6033) 2026-06-15 10:05:29 -05:00
Spawning upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Species Decouple gibbing from the body system (#42405) 2026-04-04 16:57:53 +02:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-12-29 11:39:24 -06:00
Spider Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Spillable
SprayPainter Colour picker, palettes, & other spraypainter stuff (#41943) 2026-06-29 12:43:37 +02:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Sprite Scaling works, some errors killed. 2026-06-29 12:44:07 +02:00
Stacks Interaction particles pass (#6033) 2026-06-15 10:05:29 -05:00
Standing Nubody (2/3) - ShitMed removal (#5844) 2026-05-21 20:27:04 -04:00
Station Nubody (1/3) - Ipc removal (#5840) 2026-05-19 18:53:01 -04:00
StationRecords [FIX] Moved random manifest back server (#43361) 2026-06-29 12:44:15 +02:00
StatusEffect Fix Build Errors 2026-06-29 12:44:07 +02:00
StatusEffectNew Weather entities (#41427) 2026-06-29 12:44:02 +02:00
StatusIcon Add Cyborg crew indicator (#37038) 2026-06-29 12:43:44 +02:00
Stealth Nubody (2/3) - ShitMed removal (#5844) 2026-05-21 20:27:04 -04:00
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Storage Fix Build Errors 2026-06-29 12:44:07 +02:00
Store [Admin] Made admin log be high if the buyer is not from expected faction for a store. (#42687) 2026-06-29 12:43:44 +02:00
StoreDiscount/Components Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-08-05 17:10:34 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Strip StrippableComponent timespan calculation fix (#43022) 2026-06-29 12:43:56 +02:00
Stunnable Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
SubFloor advanced engineering goggles (#5688) 2026-05-03 10:48:21 +02:00
SurveillanceCamera Camera map (#39684) 2026-04-04 16:57:55 +02:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-03-01 14:16:19 +00:00
Swab
Tabletop Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Tag upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Telephone Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Teleportation Cleanup warnings: CS0168, CS0414, CS8321 (#42623) 2026-06-29 12:43:39 +02:00
Temperature removed PhysicalConstants.ZERO_CELCIUS (#43316) 2026-06-29 12:44:12 +02:00
Tests Allow InteractionTests to load other maps (#41226) 2025-12-29 11:39:34 -06:00
TextScreen
Thief Thieving beacons automatically set coordinates when unfolded. (#42520) 2026-06-29 12:43:34 +02:00
Throwing PredictedRandom Helpers (#42797) 2026-06-29 12:43:47 +02:00
Tiles Tile Stacking - attempt 2 (#42543) 2026-06-29 12:43:36 +02:00
Timing Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2026-01-26 19:22:39 +01:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-11-23 15:22:17 -06:00
Tools Janiborg Module Cleanup (#42330) 2026-04-04 16:57:24 +02:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Traits PredictedRandom Helpers (#42797) 2026-06-29 12:43:47 +02:00
Trigger Gametest Part 2: Preliminary refactor every test to use GameTest as the framework. (#43207) 2026-06-29 12:44:18 +02:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Udder
UserInterface Interaction particles pass (#6033) 2026-06-15 10:05:29 -05:00
Vapor
VendingMachines Fix broken vending machine UI behavior (#42110) 2026-04-04 16:57:21 +02:00
Verbs Revert "Xenoborg extractor (#42796)" 2026-06-29 12:44:10 +02:00
VoiceMask Identity Mask now updates equipped Agent ID name (#42772) 2026-06-29 12:43:52 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Visual nubody (humanoid appearance refactor) (#42476) 2026-06-29 12:43:35 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Warps Predict warp point location examines. (#39402) 2025-11-23 15:22:16 -06:00
Weapons Revert "Support for melee weapon user overrides" (#43106) 2026-06-29 12:44:04 +02:00
Weather Fix mroe Build Errors and move Weather Damage into _DV 2026-06-29 12:44:08 +02:00
Whistle Fix files for upmerge changes. Notably Nubnody and Damagaeable 2026-06-29 12:44:06 +02:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-12-29 11:39:31 -06:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-11-23 15:22:16 -06:00
Xenoarchaeology Fix sound issues with arti crusher. (#42406) 2026-06-29 12:43:41 +02:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2026-01-26 19:22:38 +01:00
Zombies Visual nubody (humanoid appearance refactor) (#42476) 2026-06-29 12:43:35 +02:00
_CD/Records Update PlayerProvidedCharacterRecords.cs 2026-02-15 02:54:45 -05:00
_Corvax/Respawn Port respawning from Frontierstation/Corvax (#3021) 2025-02-24 06:33:22 +00:00
_DEN/TimedDespawn Holofan Rebalance (and Standardizing Holoprojectors) (#4734) 2025-12-05 12:56:09 +00:00
_DV Predict reagent grinder (#42815) 2026-06-29 12:44:09 +02:00
_EE Nubody (1/3) - Ipc removal (#5840) 2026-05-19 18:53:01 -04:00
_ES Fix Build Errors 2026-06-29 12:44:07 +02:00
_FarHorizons Fix Build Errors 2026-06-29 12:44:07 +02:00
_Goobstation Change some of hte old values back 2026-06-29 12:44:08 +02:00
_Harmony feat: show conspirator status icon to ghosts (#5491) 2026-03-26 17:21:10 +01:00
_Impstation Change some of hte old values back 2026-06-29 12:44:08 +02:00
_Lavaland/Chasm Ports Devils from Goobstation (#4639) 2025-11-20 10:11:07 +01:00
_Mono/CorticalBorer More Migration 2026-06-29 12:44:08 +02:00
_NF Fix Build Errors 2026-06-29 12:44:07 +02:00
_RMC14 Downstream fixes for .net10 2026-04-04 16:57:19 +02:00
_ST/Interaction Interaction particles pass (#6033) 2026-06-15 10:05:29 -05:00
_Starlight Port Starlight's expanded makeshift items (#4984) 2025-12-31 14:08:48 -06:00
Content.Shared.csproj v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs