* Persist construction menu favorites to player profile * Use `ProtoId`s for construction favorites * Validate construction favorites updates from the client * Actually await the async database call |
||
|---|---|---|
| .. | ||
| UI | ||
| ConstructionGhostComponent.cs | ||
| ConstructionPlacementHijack.cs | ||
| ConstructionSystem.cs | ||
| FlatpackSystem.cs | ||