Delta-v/Content.IntegrationTests/Tests/GameRules
IProduceWidgets 07ec00ed05
refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping
2024-08-14 15:21:01 +10:00
..
AntagPreferenceTest.cs Code Cleanup: Integration Tests (#29584) 2024-07-03 10:01:37 +10:00
FailAndStartPresetTest.cs Replace noSpawn: true with categories: [ HideSpawnMenu ] (#30100) 2024-07-25 05:24:00 -07:00
NukeOpsTest.cs remove UntrackedMapBoundUserInterface (#30752) 2024-08-09 15:24:49 +10:00
RuleMaxTimeRestartTest.cs refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00
SecretStartsTest.cs Mega Antag Refactor (#25786) 2024-04-25 11:31:45 +10:00
StartEndGameRulesTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
TraitorRuleTest.cs refactor event schedulers to use explicit game rules (#29320) 2024-08-14 15:21:01 +10:00