Delta-v/Content.Server/Explosion/EntitySystems
Ed 92be69a5ab
Anomalous infections (#31876)
* inner anomaly

* anomaly pulse action

* test anom mine

* Update anomalies.yml

* fix action cooldown

* pyro_eyes

* clientsystem

* experiments

* blya

* some telegraphy

* shock eyes!

* shadow eyes

* separate files

* frosty eyes

* fix

* flora eyes

* bluespace eyes

* flesh eyes

* redoing injction

* auto add layers

* пипяу

* new injector component

* stupid me

* nice marker injectors

* anomaly spawn on shutdown

* gravity anom

* dead anomaly spawning

* add VOX states

* sprite specific layers support

* technology anom infection

* auto detach anomalies that have moved away

* Update anomaly_injections.yml

* anomalyspawner integration

* rock anomaly!

* Update anomaly_injections.yml

* fix crash bug

* tag filter

* fix anom dublication spawns

* Update anomaly.yml

* Update InnerBodyAnomalyComponent.cs

* Update anomaly_injections.yml

* dont spawn anomalies after decay

* fix morb sprite, add end message

* gravity resprite

* admin logging, double injection fix

* make flesh and living light mobs friendly to anomaly hosts

* popups

* severity feedback

* sloth review

* A

* keep organs after gib

* punpun host

* sloth synchronization

* Update arachnid.yml

* increase infections spawnrate
2024-09-17 12:49:19 +03:00
..
ClusterGrenadeSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
ExplosionGridTileFlood.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-02 14:07:41 +10:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-03-30 15:17:53 +11:00
ExplosionSystem.Airtight.cs Explosion resistance is now predicted! (#30654) 2024-08-05 13:15:07 +10:00
ExplosionSystem.CVars.cs Explosion resistance is now predicted! (#30654) 2024-08-05 13:15:07 +10:00
ExplosionSystem.GridMap.cs Replace xform.WorldPosition with xformSystem method for Setting/Getting (#30029) 2024-08-06 21:02:01 +10:00
ExplosionSystem.Processing.cs Log enrichment: Explosion damage to players (#29762) 2024-08-09 16:24:05 +10:00
ExplosionSystem.TileFill.cs Explosion resistance is now predicted! (#30654) 2024-08-05 13:15:07 +10:00
ExplosionSystem.Visuals.cs Explosion resistance is now predicted! (#30654) 2024-08-05 13:15:07 +10:00
ExplosionSystem.cs Log enrichment: Explosion damage to players (#29762) 2024-08-09 16:24:05 +10:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
SmokeOnTriggerSystem.cs metal foam grenades (#29428) 2024-07-08 00:26:58 +10:00
TriggerSystem.Mobstate.cs Melee Executions (#30104) 2024-08-11 13:05:54 +10:00
TriggerSystem.OnUse.cs full sticky prediction (#30230) 2024-08-09 09:36:15 +10:00
TriggerSystem.Proximity.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
TriggerSystem.Signal.cs Device Linking and better linking ui (#13645) 2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970) 2024-07-12 20:12:46 -07:00
TriggerSystem.Voice.cs Voice trigger fixes, death acidifier typos (#24941) 2024-02-20 23:57:23 -07:00
TriggerSystem.cs Anomalous infections (#31876) 2024-09-17 12:49:19 +03:00
TwoStageTriggerSystem.cs Remove obsolete occurrences of IComponent.Owner being assigned just before AddComponent (#30724) 2024-08-08 13:03:41 +10:00