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* haunted dungeon
* Initial work
Still needs prefab gen work to make it interesting.
* ime a worm
* weh
* Work
* Slight tweaks
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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 952b7f4c4e)
19 lines
433 B
C#
19 lines
433 B
C#
using Content.Shared.Storage;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Adds entities randomly to the corridors.
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/// </summary>
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public sealed partial class CorridorClutterPostGen : IPostDunGen
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{
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[DataField]
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public float Chance = 0.05f;
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/// <summary>
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/// The default starting bulbs
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/// </summary>
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[DataField(required: true)]
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public List<EntitySpawnEntry> Contents = new();
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}
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