Delta-v/Content.Server/GameObjects/Components/Destructible/Thresholds/Behaviors/PlaySoundCollectionBehavior.cs

35 lines
1.1 KiB
C#

using System;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.Player;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
{
[Serializable]
[DataDefinition]
public class PlaySoundCollectionBehavior : IThresholdBehavior
{
/// <summary>
/// Sound collection from which to pick a random sound to play.
/// </summary>
[DataField("soundCollection")]
private string SoundCollection { get; set; } = string.Empty;
public void Execute(IEntity owner, DestructibleSystem system)
{
if (string.IsNullOrEmpty(SoundCollection))
{
return;
}
var sound = AudioHelpers.GetRandomFileFromSoundCollection(SoundCollection);
var pos = owner.Transform.Coordinates;
SoundSystem.Play(Filter.Pvs(pos), sound, pos, AudioHelpers.WithVariation(0.125f));
}
}
}