Delta-v/Content.Shared/GameObjects/EntitySystemMessages/SuspicionMessages.cs

17 lines
391 B
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.EntitySystemMessages
{
public static class SuspicionMessages
{
[Serializable, NetSerializable]
public sealed class SetSuspicionEndTimerMessage : EntityEventArgs
{
public TimeSpan? EndTime;
}
}
}