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AI
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Made all overlays compatible with the new Overlay changes in engine.
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2020-07-31 14:01:34 -07:00 |
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DoAfter
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Nullability fixes.
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2020-08-20 16:48:15 +02:00 |
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CameraRecoilSystem.cs
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Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
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2020-08-15 20:38:35 -07:00 |
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CharacterInterfaceSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ClientInventorySystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ClientNotifySystem.cs
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Popup message notifications. (#125)
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2018-11-21 21:11:30 +01:00 |
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CombatModeSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ConstructionSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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DragDropSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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ExamineSystem.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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GasTileOverlaySystem.cs
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Gas overlay chunking (#1678)
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2020-08-17 16:12:21 +02:00 |
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IconSmoothSystem.cs
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fis crap w/ grids being deleted while component events still ref
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2020-06-22 21:02:50 -04:00 |
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InstrumentSystem.cs
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Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
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2020-08-15 20:38:35 -07:00 |
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MarkerSystem.cs
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Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
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2020-08-15 20:38:35 -07:00 |
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MeleeLungeSystem.cs
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Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
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2020-08-15 20:38:35 -07:00 |
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MeleeWeaponSystem.cs
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Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
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2020-08-15 20:38:35 -07:00 |
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MoverSystem.cs
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Nullability fixes.
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2020-08-20 16:48:15 +02:00 |
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RangedWeaponSystem.cs
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Ranged weapon firing does not depend on DefaultGrid anymore.
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2020-08-11 16:44:15 -07:00 |
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StatusEffectsSystem.cs
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Refactor UpdateKinematics() and fix a lot of Content warnings (#1709)
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2020-08-15 20:38:35 -07:00 |
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SubFloorHideSystem.cs
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IComponentManager API changes.
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2020-07-29 15:49:44 -07:00 |
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VerbSystem.cs
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Fix verbs in-hand.
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2020-08-20 21:45:43 +02:00 |
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WindowSystem.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |