..
APC
add apc wires ( #3372 )
2025-04-06 03:51:55 +01:00
Abilities
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
Access
Access Reader Refactor ( #37772 )
2025-08-07 00:26:56 +02:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-03-01 14:19:29 +00:00
Actions
Commands for adding and removing actions ( #38317 )
2025-08-07 18:48:28 +02:00
Administration
Curator Help 2 Electric Boogaloo ( #3870 )
2025-06-10 10:56:50 +00:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-09 19:35:09 +00:00
Alert
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Predict AME Fuel Examine ( #38018 )
2025-08-06 23:42:02 +02:00
Animals
Fix debug asserts in WoolySystem and UdderSystem ( #35314 )
2025-05-18 16:57:46 +01:00
Anomaly
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-14 10:53:07 -04:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armable
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Armor
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Atmos
Fix gas analyzer and anom scanner wrong state ( #38285 )
2025-08-07 18:09:58 +02:00
Audio
The Cosmic Cult ( #3288 )
2025-05-02 10:58:51 -04:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
Beeper
fix issues with proximity beeper ( #3975 )
2025-06-17 16:11:09 +00:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Body
Fix `StomachSystem` PVS error ( #38268 )
2025-08-07 17:24:26 +02:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Cleanup unused/redundant dependencies ( #38099 )
2025-08-07 01:02:04 +02:00
Burial
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-08-07 01:48:46 +02:00
CCVar
Add the instrument names to the MIDI channel selector ( #38083 )
2025-08-07 12:04:09 +02:00
Cabinet
move all nuke core stuff to _DV ( #2902 )
2025-02-06 13:22:28 +00:00
Camera
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
Allow cargo request computers to send orders to the primary account ( #37943 )
2025-08-07 01:57:30 +02:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-24 00:17:33 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
fix kitsune action ( #3715 )
2025-05-11 16:13:12 +01:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
New Discord integration fixes ( #37793 )
2025-08-05 16:24:38 +02:00
Chemistry
predicted hyposprays ( #38046 )
2025-08-07 19:03:52 +02:00
Climbing
Don't show climb verb for objects that cannot be climbed ( #38115 )
2025-08-07 01:03:00 +02:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-18 17:55:22 +01:00
Clothing
Chameleon clothes + EMP behaviour ( #30924 )
2025-08-06 21:13:41 +02:00
Clumsy
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
make PacifiedComponent session specific ( #38137 )
2025-08-07 01:30:52 +02:00
Communications
Add the ability to call a GALPOL exfiltration shuttle ( #3722 )
2025-05-16 15:27:37 -04:00
Computer
…
Configurable
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Construction
Layering for atmospheric pipes ( #36124 )
2025-08-06 22:53:27 +02:00
ContainerHeld
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-08-06 22:06:58 +02:00
Containers
Spray nozzle can suck puddles into tank directly! ( #30600 )
2025-08-05 16:49:19 +02:00
Contraband
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Conveyor
Mob movement rewrite ( #35931 )
2025-04-06 20:43:50 +01:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-03-01 13:53:30 +00:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-12-07 15:43:36 +00:00
CrewManifest
Add pronouns to crew manifest ( #2647 )
2025-01-08 11:39:09 +00:00
CriminalRecords
Localize criminal records reason placeholder dataset ( #35810 )
2025-03-23 15:53:28 +00:00
Cuffs
CompFactory updates ( #37559 )
2025-08-04 15:25:05 +02:00
Damage
Fix puncturase cauterizing bleeding ( #38289 )
2025-08-07 18:22:47 +02:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Decals
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
Destructible
Better Godmode ( #37020 )
2025-05-18 17:12:17 +01:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-03-01 14:03:52 +00:00
DeviceLinking
Port goobstation factorio ( #4035 )
2025-07-27 13:31:36 +01:00
DeviceNetwork
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00
Dice
Predicted dice rolls ( #34863 )
2025-03-01 13:16:50 +00:00
Directions
…
DisplacementMap
Displacement maps big update ( #30093 )
2024-08-09 17:58:39 +01:00
Disposal
Port goobstation factorio ( #4035 )
2025-07-27 13:31:36 +01:00
DoAfter
Port goobstation factorio ( #4035 )
2025-07-27 13:31:36 +01:00
Doors
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-06 21:44:49 +02:00
DrawDepth
Layering for atmospheric pipes ( #36124 )
2025-08-06 22:53:27 +02:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-23 15:46:10 +00:00
Emag
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Engineering
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-18 16:51:32 +01:00
EntityEffects
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-08-07 01:48:46 +02:00
EntityList
EntityLootTable deleted ( #37604 )
2025-08-04 14:52:39 +02:00
EntityTable
Add support for contextual information in EntityTables ( #37737 )
2025-08-06 22:28:50 +02:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
CompFactory updates ( #37559 )
2025-08-04 15:25:05 +02:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Remove additional DoafterEvent ( #2455 )
2024-12-16 18:10:19 +00:00
Explosion
Cleanup remaining `IMapManager.MapExists` uses ( #37851 )
2025-08-05 17:10:34 +02:00
Eye
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
FingerprintReader
Fingerprint Reader System ( #35600 )
2025-03-09 19:33:21 +00:00
FixedPoint
Add FixedPoint2TypeParser ( #38169 )
2025-08-07 01:38:26 +02:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-06 21:46:58 +02:00
Fluids
Spray nozzle can suck puddles into tank directly! ( #30600 )
2025-08-05 16:49:19 +02:00
Foldable
Fix skeletons spawning in folded body bags ( #37151 )
2025-05-18 16:30:26 +01:00
Follower
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Forensics
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Friction
Content changes required for physicsmap purge ( #37878 )
2025-08-05 19:18:09 +02:00
Friends
fix fish petting misprediction ( #30175 )
2024-08-09 17:51:30 +01:00
GPS
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
GameTicking
Refactor audio system to send collection IDs over the network ( #33610 )
2025-03-01 14:13:07 +00:00
GameWindow
…
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-08-07 01:48:46 +02:00
GhostKick
…
Gibbing
Make animals drop giblets into container or floor when they inserted into container ( #37228 )
2025-05-18 16:55:01 +01:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
Gravity
Station Anchor ( #26098 )
2024-09-01 03:36:44 +01:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Guardian
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-08-07 18:38:36 +02:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Hands
Retractable items system + Arm Blade action ( #38150 )
2025-08-07 18:41:36 +02:00
HealthExaminable
Improved Health examination text ( #38126 )
2025-08-07 01:36:36 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
Holopad
Station AI customizations ( #34501 )
2025-05-18 17:30:39 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Revert "Randomized Markings" ( #38345 )
2025-08-07 18:46:07 +02:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-08-09 17:51:14 +01:00
IdentityManagement
fix clone appearance ( #37130 )
2025-05-18 16:26:24 +01:00
IgnitionSource
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Implants
Chameleon controller implant (Clothing fast switch) ( #33887 )
2025-08-06 21:56:47 +02:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2025-02-14 16:09:48 +00:00
Input
Add keybind for swapping hands in the other direction ( #37588 )
2025-08-04 14:43:12 +02:00
Instruments
Add the instrument names to the MIDI channel selector ( #38083 )
2025-08-07 12:04:09 +02:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-15 17:35:10 +00:00
Interaction
Retractable items system + Arm Blade action ( #38150 )
2025-08-07 18:41:36 +02:00
Internals
Use distinct action labels for toggling internals on and off. ( #36073 )
2025-08-06 23:27:43 +02:00
Inventory
improve noir glasses shader ( #37996 )
2025-08-06 23:31:27 +02:00
IoC
…
Item
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-08-06 22:06:58 +02:00
ItemRecall
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-15 17:45:08 +00:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-03-01 14:16:19 +00:00
Labels
Salvage Job Board ( #37549 )
2025-05-18 18:21:06 +01:00
LandMines
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Lathe
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Light
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-08-07 01:48:46 +02:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Lock
Add checks for various complex interactions ( #37246 )
2025-08-06 23:32:53 +02:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-07-25 00:17:01 +02:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Machines
Add multipart machines system ( #35969 )
2025-08-06 23:29:17 +02:00
Magic
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-08-09 18:12:53 +01:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
Maps
shuttle impacts port ( #37422 )
2025-05-18 18:12:11 +01:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-14 14:04:52 +01:00
Materials
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Maths
…
Mech
Fix for holoparasite's ability to attack the host through mech ( #36659 )
2025-08-07 18:38:36 +02:00
Medical
Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce ( #38164 )
2025-08-07 01:48:46 +02:00
MedicalScanner
Add triaging to health analyzers and HUD ( #3149 )
2025-03-18 00:24:12 +00:00
Mind
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
Mindshield
Chameleon controller implant (Clothing fast switch) ( #33887 )
2025-08-06 21:56:47 +02:00
Mining
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Mobs
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
Module
…
Morgue
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Blood-Red Magboots now correctly show if magboots are active ( #38013 )
2025-08-07 00:00:13 +02:00
NPC
Forbid string literals for `NpcFactionSystem` methods ( #38140 )
2025-08-07 01:33:00 +02:00
NameIdentifier
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-09 21:44:44 +00:00
Ninja
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
NodeContainer
Predict gasthermomachines ( #33837 )
2025-05-18 17:30:44 +01:00
Nuke
Add microwave-nukedisk interaction ( #36114 )
2025-08-04 19:19:05 +02:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Nutrition
Prediction for use of utensil on incompatible food ( #38297 )
2025-08-07 18:11:07 +02:00
Nyanotrasen
Fixes and migrating downstream yamls to use action system
2025-08-06 20:10:06 +02:00
Objectives
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
Overlays
improve noir glasses shader ( #37996 )
2025-08-06 23:31:27 +02:00
PAI
action refactor proper ecs edition ( #27422 )
2025-08-06 20:08:30 +02:00
PDA
Cleanup warning CS0414 ( #37648 )
2025-08-04 15:28:50 +02:00
Paper
Salvage Job Board ( #37549 )
2025-05-18 18:21:06 +01:00
Parallax
Update `SharedBiomeSystem` methods to use `Entity<T>` ( #37698 )
2025-08-04 19:22:03 +02:00
ParcelWrap
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
ParticleAccelerator
Add multipart machines system ( #35969 )
2025-08-06 23:29:17 +02:00
Payload
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
Physics
Ensure large entities don't get stuck on conveyor belt corners ( #37466 )
2025-08-07 18:44:06 +02:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-22 02:45:06 +01:00
Players
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-18 13:57:06 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Popups
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Power
Port goobstation factorio ( #4035 )
2025-07-27 13:31:36 +01:00
PowerCell
fix: don't retroactively drain disabled batteries ( #37364 )
2025-05-18 17:28:45 +01:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-08 20:17:23 +02:00
Preferences
Add group for loadouts ( #36951 )
2025-08-07 18:47:24 +02:00
Procedural
Ore + entitytable fixes ( #37675 )
2025-08-04 19:17:11 +02:00
Projectiles
Minor ReflectionSystem refactor ( #37039 )
2025-05-18 15:54:11 +01:00
Prototypes
Layering for atmospheric pipes ( #36124 )
2025-08-06 22:53:27 +02:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-18 17:14:54 +01:00
Prying
Give Paramedics Emergency JoL ( #3219 )
2025-04-01 02:04:29 +01:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
RCD
Allow protected grids to be repaired ( #36989 )
2025-05-18 17:58:40 +01:00
Radiation
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Radio
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Random
Removes references to GetAnchoredEntitiesEnumerator(Vector2i) ( #37796 )
2025-08-05 16:24:53 +02:00
RatKing
Fixes and migrating downstream yamls to use action system
2025-08-06 20:10:06 +02:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-18 13:31:28 +02:00
Rejuvenate
…
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RepulseAttract
Cosmic Cult | Release Patch ( #3811 )
2025-05-24 17:39:57 +01:00
Research
Add technology to tech disk names ( #38157 )
2025-08-07 02:14:59 +02:00
Resist
Port carrying & pseudo-item tweaks & features from frontier
2024-05-06 13:21:07 -05:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RetractableItemAction
Retractable items system + Arm Blade action ( #38150 )
2025-08-07 18:41:36 +02:00
Revenant
Add 3 abilities to revenant, salt weaknesses, and evil bible interaction ( #3063 )
2025-03-19 16:15:29 +00:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 19:17:05 +01:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Roles
Chameleon controller implant (Clothing fast switch) ( #33887 )
2025-08-06 21:56:47 +02:00
Rootable
import me pls
2025-08-07 00:09:55 +02:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
SSD sleep take 2 ( #34039 )
2025-05-18 15:45:53 +01:00
Salvage
Increases magnet pull time to 9 minutes, increases warning time for salvage magnet, decreases wreck cost and other tweaks to the Salvage Magnet. ( #3944 )
2025-07-22 13:15:12 +01:00
Sandbox
…
Security
HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length ( #35407 )
2025-05-18 18:10:23 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Reduce network burden of the hunger system ( #32986 )
2024-12-21 10:17:05 +00:00
Shuttles
Fix center of mass mispredict when placing tiles ( #37969 )
2025-08-06 22:37:34 +02:00
Silicons
Tweak for the visual coverage granted to station AIs by holopads ( #38059 )
2025-08-07 00:06:44 +02:00
Singularity
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-02-14 16:09:47 +00:00
Slippery
Add Diona rooting ( #32782 )
2025-08-06 23:57:34 +02:00
Smoking
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Solar
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Sound
use manual component state for BaseEmitSoundComponent ( #35030 )
2025-04-06 20:51:06 +01:00
Spawning
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" ( #37252 )
2025-05-18 16:57:27 +01:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Port goobstation factorio ( #4035 )
2025-07-27 13:31:36 +01:00
Standing
fix standing
2025-04-06 22:50:13 +01:00
Station
Chameleon controller implant (Clothing fast switch) ( #33887 )
2025-08-06 21:56:47 +02:00
StationRecords
More filters for station records ( #37213 )
2025-05-18 16:50:57 +01:00
StatusEffect
fixes
2025-08-04 19:07:04 +02:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-03-01 14:18:26 +00:00
Stealth
Yet another shitmed update ( #1104 )
2024-12-27 17:20:37 +00:00
StepTrigger
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
Storage
Improve some `BinSystem` functionality ( #38262 )
2025-08-07 02:17:35 +02:00
Store
Revert traitor reputation ( #3823 )
2025-05-22 23:59:12 +01:00
StoreDiscount /Components
Cleanup remaining `IMapManager.MapExists` uses ( #37851 )
2025-08-05 17:10:34 +02:00
StoryGen
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Strip
Thieves can innately pickpocket - thieving gloves rework ( #38123 )
2025-08-07 19:01:51 +02:00
Stunnable
<.<
2025-08-06 23:50:36 +02:00
SubFloor
Layering for atmospheric pipes ( #36124 )
2025-08-06 22:53:27 +02:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-03-01 14:16:19 +00:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
MapManager warning cleanup shared edition ( #36795 )
2025-05-18 17:40:26 +01:00
Tag
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Telephone
Speech is relayed by holopad holograms ( #33978 ) ( #2631 )
2025-01-06 17:14:57 +00:00
Teleportation
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-05-18 15:33:20 +01:00
Temperature
actually implement temperature immunity ( #4054 )
2025-07-21 20:35:27 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Throwing
Fix throwing prediction ( #37086 )
2025-05-18 16:30:25 +01:00
Tiles
Allow protected grids to be repaired ( #36989 )
2025-05-18 17:58:40 +01:00
Timing
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Tips
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Toggleable
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) ( #35341 )
2025-08-06 22:06:58 +02:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Tools
Forbid string literals for `SharedToolSystem` methods ( #38250 )
2025-08-07 02:15:21 +02:00
Toolshed /TypeParsers
Add FixedPoint2TypeParser ( #38169 )
2025-08-07 01:38:26 +02:00
Traits
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Trigger
…
TurretController
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-08-05 16:53:07 +02:00
Turrets
Sentry turrets - Part 6: Sentry turret control panels ( #35235 )
2025-08-05 16:53:07 +02:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Verbs
Layering for atmospheric pipes ( #36124 )
2025-08-06 22:53:27 +02:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add Votekick functionality ( #32005 )
2024-10-02 11:38:43 +01:00
Wagging
Emotes Menu ( #26702 )
2024-05-07 02:19:25 +02:00
Wall
Network WallMountComponent ( #30837 )
2024-08-11 14:33:50 +01:00
Warps
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-05-18 15:33:20 +01:00
Weapons
Add checks for various complex interactions ( #37246 )
2025-08-06 23:32:53 +02:00
Weather
MapManager warnings cleanup Server Edition 2003 ( #36781 )
2025-08-07 01:36:00 +02:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-03-01 13:36:43 +00:00
Whitelist
CompFactory updates ( #37559 )
2025-08-04 15:25:05 +02:00
Wieldable
Add WieldingBlockerComponent ( #37778 )
2025-08-05 16:49:29 +02:00
Wires
Station AI ( #30944 )
2024-08-30 07:53:19 +01:00
Xenoarchaeology
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-23 15:57:26 +00:00
Xenoborgs /Components
Xenoborgs part 2 ( #36844 )
2025-05-18 15:38:58 +01:00
Zombies
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
_CD /Records
Uplink Item: Records Tablet ( #3556 )
2025-04-25 01:58:16 +00:00
_Corvax /Respawn
Port respawning from Frontierstation/Corvax ( #3021 )
2025-02-24 06:33:22 +00:00
_DV
Access reader downstream unfucking
2025-08-07 00:52:12 +02:00
_EE
feat: ipcs now have dynamic power draw based off movement speed ( #3917 )
2025-06-23 08:51:09 +02:00
_Goobstation
Port goobstation factorio ( #4035 )
2025-07-27 13:31:36 +01:00
_Impstation
Impstation Port - #2575 And #2351 ( #3845 )
2025-06-12 20:55:35 +02:00
_NF
Port Frontier plant analyzer ( #4061 )
2025-07-23 14:52:18 +01:00
_RMC14
Port RMC emote cooldown ( #4001 )
2025-06-30 21:10:04 +00:00
_Shitmed
Bugfix: high damage sources do not sever limbs when they should ( #3826 )
2025-05-23 13:55:02 +01:00
_White /Standing
Remove serverside StandingStateSystem ( #35999 )
2025-03-23 16:59:07 +00:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings
…
GlobalUsings.cs
…
SharedArrayExtension.cs
…