Delta-v/Content.Shared/Light/Components
Centronias 697879a0ee Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-08-06 22:06:58 +02:00
..
HandheldLightComponent.cs fix borgs not being able to toggle flashlight (#20448) 2023-10-08 19:53:56 +02:00
ImplicitRoofComponent.cs Add ImplicitRoofComponent (#36112) 2025-05-18 18:33:39 +01:00
IsRoofComponent.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
ItemTogglePointLightComponent.cs Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
LightBulbComponent.cs Explosion SFX juicing + higher persistence (#22544) 2023-12-16 20:31:21 +01:00
LightCycleComponent.cs Add planet lighting (#32522) 2025-03-01 13:18:06 +00:00
LightOnCollideColliderComponent.cs Station AI (#30944) 2024-08-30 07:53:19 +01:00
LightOnCollideComponent.cs Station AI (#30944) 2024-08-30 07:53:19 +01:00
LightReplacerComponent.cs Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
RgbLightControllerComponent.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
RoofComponent.cs Roof data rework (#35388) 2025-03-01 14:12:40 +00:00
RotatingLightComponent.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
SharedEmergencyLightComponent.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
SharedExpendableLightComponent.cs upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
SharedLightBehaviourComponent.cs light refactoring/rework (#19314) 2023-09-03 22:31:10 -07:00
SlimPoweredLightComponent.cs Power stuff (#31314) 2024-08-27 01:00:42 +01:00
SunShadowCastComponent.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
SunShadowComponent.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
SunShadowCycleComponent.cs Add sun shadows (planet lighting stage 2) (#35145) 2025-03-09 23:24:48 +00:00
TileEmissionComponent.cs Add planet lighting (#32522) 2025-03-01 13:18:06 +00:00
UnpoweredFlashlightComponent.cs Move UnpoweredFlashlight to shared (#27449) 2024-05-07 02:04:57 +02:00