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https://github.com/DeltaV-Station/Delta-v.git
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* Extended ServerGlobalSoundSystem and exposed its lies. Now its actually global. * Fixed Epsilon event rule namespacing and formatting. * Cosmic Cult Music Updates * Few more CosCult changes. * Nuke and Alert Changes * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update Content.Server/_DV/CosmicCult/EntitySystems/CosmicChantrySystem.cs Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com> Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> * Update Content.Server/_DV/Audio/ServerGlobalSoundSystem.cs Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> --------- Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
74 lines
2.5 KiB
C#
74 lines
2.5 KiB
C#
using Content.Shared.Audio;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Map;
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namespace Content.Server.Audio;
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/// <summary>
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/// Extends upstream's Content.Server/Audio/ServerGlobalSoundSystem.cs.
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/// </summary>
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public sealed partial class ServerGlobalSoundSystem
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{
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/// <summary>
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/// DeltaV - Plays a sound globally for all players, no matter where they are.
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/// </summary>
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/// <param name="specifier"></param>
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/// <param name="audioParams"></param>
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public void PlayGlobal(ResolvedSoundSpecifier specifier, AudioParams? audioParams = null)
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{
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var msg = new GameGlobalSoundEvent(specifier, audioParams);
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RaiseNetworkEvent(msg);
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}
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public void StopGlobalEventMusic(StationEventMusicType type)
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{
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var msg = new StopStationEventMusic(type);
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RaiseNetworkEvent(msg);
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}
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public void DispatchGlobalEventMusic(SoundSpecifier sound, StationEventMusicType type)
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{
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DispatchGlobalEventMusic(_audio.ResolveSound(sound), type);
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}
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public void DispatchGlobalEventMusic(ResolvedSoundSpecifier specifier, StationEventMusicType type)
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{
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var audio = AudioParams.Default.WithVolume(-8);
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var msg = new StationEventMusicEvent(specifier, type, audio);
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RaiseNetworkEvent(msg);
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}
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/// <summary>
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/// DeltaV - Plays a sound globally for all players on a specified Map.
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/// </summary>
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/// <param name="specifier"></param>
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/// <param name="audioParams"></param>
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public void PlayGlobalOnMap(MapId map, ResolvedSoundSpecifier specifier, AudioParams? audioParams = null)
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{
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var msg = new GameGlobalSoundEvent(specifier, audioParams);
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var filter = Filter.Empty().AddInMap(map);
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RaiseNetworkEvent(msg, filter);
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}
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public void StopMapEventMusic(MapId map, StationEventMusicType type)
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{
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var msg = new StopStationEventMusic(type);
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var filter = Filter.Empty().AddInMap(map);
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RaiseNetworkEvent(msg, filter);
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}
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public void DispatchMapEventMusic(MapId map, SoundSpecifier sound, StationEventMusicType type)
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{
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DispatchMapEventMusic(map, _audio.ResolveSound(sound), type);
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}
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public void DispatchMapEventMusic(MapId map, ResolvedSoundSpecifier specifier, StationEventMusicType type)
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{
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var audio = AudioParams.Default.WithVolume(-8);
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var msg = new StationEventMusicEvent(specifier, type, audio);
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var filter = Filter.Empty().AddInMap(map);
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RaiseNetworkEvent(msg, filter);
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}
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}
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