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DungeonAtlasTemplateComponent.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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DungeonJob.CorridorClutterPost.cs
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Haunted dungeon template (#23768)
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2024-03-27 18:28:44 +01:00 |
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DungeonJob.NoiseDunGen.cs
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Make procgen use weighted variants (#24669)
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2024-02-08 11:54:39 +01:00 |
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DungeonJob.PostGen.cs
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Cleans up tag system (#28272)
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2024-06-06 21:33:38 +02:00 |
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DungeonJob.PostGenBiome.cs
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Salvage magnet revamp (#23119)
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2024-01-26 21:35:22 +01:00 |
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DungeonJob.PrefabDunGen.cs
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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DungeonJob.WormPost.cs
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Haunted dungeon template (#23768)
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2024-03-27 18:28:44 +01:00 |
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DungeonJob.cs
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Cleans up tag system (#28272)
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2024-06-06 21:33:38 +02:00 |
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DungeonSystem.Commands.cs
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Salvage expeditions (#12745)
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2023-04-20 10:43:13 +10:00 |
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DungeonSystem.Helpers.cs
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Dungeon generation refactor (#17121)
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2023-06-27 19:17:42 +10:00 |
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DungeonSystem.Rooms.cs
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Replace Matrix3 with System.Numerics.Matrix3x2 (#27443)
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2024-06-06 21:44:48 +02:00 |
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DungeonSystem.cs
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Cleans up tag system (#28272)
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2024-06-06 21:33:38 +02:00 |
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RoomFillComponent.cs
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Add RoomFill markers (#22293)
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2024-01-26 21:35:48 +01:00 |
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RoomFillSystem.cs
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Add RoomFill markers (#22293)
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2024-01-26 21:35:48 +01:00 |