..
Components
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
Events
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
ActivateInWorldEvent.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
AfterInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
BeforeInteract.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
InteractHand.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
InteractUsing.cs
Remove `IInteractUsing` ( #9718 )
2022-07-14 04:42:54 -07:00
InteractionPopupSystem.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
RangedInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
SharedInteractionSystem.Blocking.cs
Turn interaction related attempt events into structs ( #29168 )
2024-07-25 00:19:34 +02:00
SharedInteractionSystem.Clumsy.cs
Separated Bonk functionality and component from ClimbSystem and ClimbComponent ( #13635 )
2023-01-31 17:33:00 -04:00
SharedInteractionSystem.Relay.cs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
SharedInteractionSystem.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
SmartEquipSystem.cs
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-06 21:44:41 +02:00