Delta-v/Content.Server/Xenoarchaeology/Equipment/Systems/NodeScannerSystem.cs

42 lines
1.3 KiB
C#

using Content.Server.Popups;
using Content.Server.Xenoarchaeology.Equipment.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts;
using Content.Shared.Interaction;
using Content.Shared.Timing;
namespace Content.Server.Xenoarchaeology.Equipment.Systems;
public sealed class NodeScannerSystem : EntitySystem
{
[Dependency] private readonly UseDelaySystem _useDelay = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<NodeScannerComponent, AfterInteractEvent>(OnAfterInteract);
}
private void OnAfterInteract(EntityUid uid, NodeScannerComponent component, AfterInteractEvent args)
{
if (!args.CanReach || args.Target == null)
return;
if (!TryComp<ArtifactComponent>(args.Target, out var artifact) || artifact.CurrentNodeId == null)
return;
if (args.Handled)
return;
args.Handled = true;
var target = args.Target.Value;
if (TryComp(uid, out UseDelayComponent? useDelay)
&& !_useDelay.TryResetDelay((uid, useDelay), true))
return;
_popupSystem.PopupEntity(Loc.GetString("node-scan-popup",
("id", $"{artifact.CurrentNodeId}")), target);
}
}