Delta-v/Content.Server/Explosion/EntitySystems
Nemanja bacd52c991
Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-06-01 18:00:07 +02:00
..
ClusterGrenadeSystem.cs
ExplosionGridTileFlood.cs Atmos device performance improvements (#26493) 2024-04-07 14:14:34 +02:00
ExplosionSpaceTileFlood.cs Atmos device performance improvements (#26493) 2024-04-07 14:14:34 +02:00
ExplosionSystem.Airtight.cs Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
ExplosionSystem.CVars.cs Add explosion.can_create_vacuum cvar (#27548) 2024-05-07 04:12:45 +02:00
ExplosionSystem.GridMap.cs Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
ExplosionSystem.Processing.cs Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
ExplosionSystem.TileFill.cs Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
ExplosionSystem.Visuals.cs
ExplosionSystem.cs make dragons breathe fire (#26746) 2024-05-18 13:31:40 +02:00
ExplosionTileFlood.cs
SmokeOnTriggerSystem.cs Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
TriggerSystem.Mobstate.cs
TriggerSystem.OnUse.cs
TriggerSystem.Proximity.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
TriggerSystem.Signal.cs
TriggerSystem.TimedCollide.cs
TriggerSystem.Voice.cs
TriggerSystem.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
TwoStageTriggerSystem.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00