Delta-v/Content.Shared/_Starlight/ShadekinComponent.cs

46 lines
1.2 KiB
C#

using Content.Shared.Alert;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared._Starlight;
#region Shadekin
[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause, AutoGenerateComponentState]
public sealed partial class ShadekinComponent : Component
{
[DataField]
public ProtoId<AlertPrototype> ShadekinAlert = "Shadekin";
[ViewVariables(VVAccess.ReadOnly), AutoPausedField]
public TimeSpan NextUpdate = TimeSpan.Zero;
[DataField]
public TimeSpan UpdateCooldown = TimeSpan.FromSeconds(1f);
[AutoNetworkedField, ViewVariables]
public ShadekinState CurrentState { get; set; } = ShadekinState.Dark;
[DataField("thresholds", required: true)]
public SortedDictionary<FixedPoint2, ShadekinState> Thresholds = new();
/// <summary>
/// whether to flicker lights or not. default on
/// </summary>
[DataField] public bool DoLightFlicker = true;
}
[Serializable, NetSerializable]
public enum ShadekinState : byte
{
Invalid = 0,
Dark = 1,
Low = 2,
Annoying = 3,
High = 4,
Extreme = 5
}
#endregion