Handled in an ECS way by PreventCollideEvent. The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope. |
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|---|---|---|
| .. | ||
| ChemicalInjectionProjectileComponent.cs | ||
| ExplosiveProjectileComponent.cs | ||
| FlashProjectileComponent.cs | ||
| HitscanComponent.cs | ||
| ProjectileComponent.cs | ||
| StunnableProjectileComponent.cs | ||